TwiceAsNice  2019-02-18
Public Member Functions | Protected Member Functions | Private Attributes | List of all members
Basda::Simple2ServiceWorkerSkeleton Class Referenceabstract

#include <SimpleServiceWorkerSkeleton.h>

Inheritance diagram for Basda::Simple2ServiceWorkerSkeleton:
Inheritance graph
Collaboration diagram for Basda::Simple2ServiceWorkerSkeleton:
Collaboration graph

Public Member Functions

 Simple2ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
virtual ~Simple2ServiceWorkerSkeleton ()
 
void setMyInt (const int &_val, const Nice::Date &_date=Nice::Date::now())
 
int getMyInt ()
 
void setMyBool (const bool &_val, const Nice::Date &_date=Nice::Date::now())
 
bool getMyBool ()
 
void setMyName (const std::string &_val, const Nice::Date &_date=Nice::Date::now())
 
std::string getMyName ()
 
void setMyName2 (const std::string &_val, const Nice::Date &_date=Nice::Date::now())
 
std::string getMyName2 ()
 
void setMyIncrement (const int &_val, const Nice::Date &_date=Nice::Date::now())
 
int getMyIncrement ()
 
void setWait10 (const int &_val, const Nice::Date &_date=Nice::Date::now())
 
int getWait10 ()
 
void setInterval (const Nice::Time &_val, const Nice::Date &_date=Nice::Date::now())
 
Nice::Time getInterval ()
 
virtual Nice::Point readVelocity (int _idx)=0
 
virtual void writeVelocity (const Nice::Point &_velocity)=0
 
virtual void failErrorDirect (int _ival)=0
 
virtual void failError1to1 (int _ival)=0
 
virtual void moveRelative (const Nice::Point &_pnt, int _idx)=0
 
virtual void moveAbsolute (const Nice::Point &_pnt)=0
 
virtual void moveToHome ()=0
 
virtual void moveToLimit (double _dbl)=0
 
virtual void moveToReference (int _ival)=0
 
virtual void setProfile (const Nice::NPoint &_position_sequence_x, const double &_time_resolution, const Nice::U32 &_samples_per_segment, const Nice::U32 &_max_error)=0
 
virtual void startProfile (const Nice::Date &_start_date_x)=0
 
virtual void useTransformation (int _ival)=0
 
virtual Nice::Rect createRect (const Nice::Point &_pnt, const Nice::Size &_size)=0
 
virtual void failFatalWork (double _dbl)=0
 
virtual void failErrorWork (double _dbl)=0
 
virtual void increment ()=0
 
virtual void file (const Nice::File &_ff)=0
 
virtual double getVal (const Nice::SeqU16 &_val)=0
 
virtual Nice::SeqU16 getActuatorPositions ()=0
 
virtual int wait10Secs ()=0
 
virtual int setVector (const Nice::SeqFloat &_val)=0
 
virtual int setMatrix (const Nice::SeqSeqFloat &_val)=0
 
virtual Basda::CameraMode getCameraMode ()=0
 
virtual void setCameraMode (Basda::CameraMode _val)=0
 
virtual double convertPosition (double _position, bool _absolute, std::string _unit_from, std::string _unit_to)=0
 
virtual Nice::SeqInt getBigData (int _size)=0
 
- Public Member Functions inherited from Basda::ServiceWorkerSkeleton
const Nice::PropertyPtrcmd ()
 
void setCompletion (const Nice::Completion &_c)
 
void cmdStart (const std::string &_action="")
 
void cmdDone ()
 
void cmdWarning (const std::string &_l)
 
void cmdWarning (const Nice::LoggerObject &_o)
 
void cmdError (const std::string &_l)
 
void cmdError (const Nice::LoggerObject &_o)
 
void cmdError (const Nice::SeqLoggerObject &_oo)
 
void cmdPercent (Nice::Int _v)
 
void cmdAction (Nice::Int _v, const std::string &_s)
 
virtual void cmd (const Nice::Completion &_c)
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
template<typename DataType >
Nice::Completion exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType())
 if currently online, push the state into WORKING More...
 
template<typename DataType >
void execCommand (DataType _cmd)
 
const Nice::PropertyPtrcmd ()
 
void setCompletion (const Nice::Completion &_c)
 
void cmdStart (const std::string &_action="")
 
void cmdDone ()
 
void cmdWarning (const std::string &_l)
 
void cmdWarning (const Nice::LoggerObject &_o)
 
void cmdError (const std::string &_l)
 
void cmdError (const Nice::LoggerObject &_o)
 
void cmdError (const Nice::SeqLoggerObject &_oo)
 
void cmdPercent (Nice::Int _v)
 
void cmdAction (Nice::Int _v, const std::string &_s)
 
virtual void cmd (const Nice::Completion &_c)
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
template<typename DataType >
Nice::Completion exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType())
 
template<typename DataType >
void execCommand (DataType _cmd)
 
- Public Member Functions inherited from Basda::ServiceWorker
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 change state to a new state More...
 
void waitForState (Basda::ServiceState _state)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 wait (indefinitely) until the worker has reached a specific state More...
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 
void waitForState (Basda::ServiceState _state)
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 

Protected Member Functions

const char * readVelocityNode ()
 
void readVelocityInit (int _idx)
 
const char * writeVelocityNode ()
 
void writeVelocityInit (const Nice::Point &_velocity)
 
const char * failErrorDirectNode ()
 
void failErrorDirectInit (int _ival)
 
const char * failError1to1Node ()
 
void failError1to1Init (int _ival)
 
const char * moveRelativeNode ()
 
void moveRelativeInit (const Nice::Point &_pnt, int _idx)
 
const char * moveAbsoluteNode ()
 
void moveAbsoluteInit (const Nice::Point &_pnt)
 
const char * moveToHomeNode ()
 
const char * moveToLimitNode ()
 
void moveToLimitInit (double _dbl)
 
const char * moveToReferenceNode ()
 
void moveToReferenceInit (int _ival)
 
const char * setProfileNode ()
 
void setProfileInit (const Nice::NPoint &_position_sequence_x, const double &_time_resolution, const Nice::U32 &_samples_per_segment, const Nice::U32 &_max_error)
 
const char * startProfileNode ()
 
void startProfileInit (const Nice::Date &_start_date_x)
 
const char * useTransformationNode ()
 
void useTransformationInit (int _ival)
 
const char * createRectNode ()
 
void createRectInit (const Nice::Point &_pnt, const Nice::Size &_size)
 
const char * failFatalWorkNode ()
 
void failFatalWorkInit (double _dbl)
 
const char * failErrorWorkNode ()
 
void failErrorWorkInit (double _dbl)
 
const char * incrementNode ()
 
const char * fileNode ()
 
void fileInit (const Nice::File &_ff)
 
const char * getValNode ()
 
void getValInit (const Nice::SeqU16 &_val)
 
const char * getActuatorPositionsNode ()
 
const char * wait10SecsNode ()
 
const char * setVectorNode ()
 
void setVectorInit (const Nice::SeqFloat &_val)
 
const char * setMatrixNode ()
 
void setMatrixInit (const Nice::SeqSeqFloat &_val)
 
const char * getCameraModeNode ()
 
const char * setCameraModeNode ()
 
void setCameraModeInit (Basda::CameraMode _val)
 
const char * convertPositionNode ()
 
void convertPositionInit (double _position, bool _absolute, std::string _unit_from, std::string _unit_to)
 
const char * getBigDataNode ()
 
void getBigDataInit (int _size)
 
virtual void work ()
 
- Protected Member Functions inherited from Basda::ServiceWorkerSkeleton
 ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
 ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
- Protected Member Functions inherited from Basda::ServiceWorker
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 ctor More...
 
virtual ~ServiceWorker ()
 dtor Does nothing (in this base class) More...
 
void triggerState (const Basda::ServiceStateMachine &_state)
 change state to a new state More...
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void init ()=0
 
virtual void deinit ()=0
 
virtual void activate ()=0
 
virtual void deactivate ()=0
 
virtual void packin ()
 schedule ONLINE as the next target state. More...
 
virtual void terminate ()
 schedule EXIT as the next target state. More...
 
virtual void errorOffline ()
 set the target state to OFFLINE. More...
 
virtual void errorStandby ()
 set the target state to OFFLINE. More...
 
virtual void errorOnline ()
 set the target state to OFFLINE. More...
 
virtual void errorWorking ()
 set the target state to OFFLINE. More...
 
virtual void idleOffline ()
 wait for a state change. More...
 
virtual void idleStandby ()
 wait for a state change. More...
 
virtual void idleOnline ()
 wait for a state change. More...
 
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 
virtual ~ServiceWorker ()
 
void triggerState (const Basda::ServiceStateMachine &_state)
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void init ()=0
 
virtual void deinit ()=0
 
virtual void activate ()=0
 
virtual void deactivate ()=0
 
virtual void packin ()
 
virtual void terminate ()
 
virtual void errorOffline ()
 
virtual void errorStandby ()
 
virtual void errorOnline ()
 
virtual void errorWorking ()
 
virtual void idleOffline ()
 
virtual void idleStandby ()
 
virtual void idleOnline ()
 

Private Attributes

Simple2ServiceWorkerInternalSkeletonm_internal
 

Additional Inherited Members

- Protected Types inherited from Basda::ServiceWorker
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
- Protected Attributes inherited from Basda::ServiceWorkerSkeleton
Nice::Completion m_completion
 
Nice::I64 m_id
 
Nice::PropertyPtr m_cmd
 
- Protected Attributes inherited from Basda::ServiceWorker
Nice::JointPtr m_config
 
Nice::PropertyPtr m_state
 
std::string m_name
 
- Static Protected Attributes inherited from Basda::ServiceWorker
static BranchTable s_stateTable
 A table which tells which state should go via which intermediate state to a target state. The 6 states are SHUTDOWN, OFFLINE, STANDBY, ONLINE, WORKING and ERROR. The principles are that. More...
 

Constructor & Destructor Documentation

◆ Simple2ServiceWorkerSkeleton()

Basda::Simple2ServiceWorkerSkeleton::Simple2ServiceWorkerSkeleton ( const Nice::JointPtr _config)

◆ ~Simple2ServiceWorkerSkeleton()

Basda::Simple2ServiceWorkerSkeleton::~Simple2ServiceWorkerSkeleton ( )
virtual

Member Function Documentation

◆ convertPosition()

virtual double Basda::Simple2ServiceWorkerSkeleton::convertPosition ( double  _position,
bool  _absolute,
std::string  _unit_from,
std::string  _unit_to 
)
pure virtual

◆ convertPositionInit()

void Basda::Simple2ServiceWorkerSkeleton::convertPositionInit ( double  _position,
bool  _absolute,
std::string  _unit_from,
std::string  _unit_to 
)
protected

◆ convertPositionNode()

const char * Basda::Simple2ServiceWorkerSkeleton::convertPositionNode ( )
protected

◆ createRect()

virtual Nice::Rect Basda::Simple2ServiceWorkerSkeleton::createRect ( const Nice::Point _pnt,
const Nice::Size _size 
)
pure virtual

◆ createRectInit()

void Basda::Simple2ServiceWorkerSkeleton::createRectInit ( const Nice::Point _pnt,
const Nice::Size _size 
)
protected

◆ createRectNode()

const char * Basda::Simple2ServiceWorkerSkeleton::createRectNode ( )
protected

◆ failError1to1()

virtual void Basda::Simple2ServiceWorkerSkeleton::failError1to1 ( int  _ival)
pure virtual

◆ failError1to1Init()

void Basda::Simple2ServiceWorkerSkeleton::failError1to1Init ( int  _ival)
protected

◆ failError1to1Node()

const char * Basda::Simple2ServiceWorkerSkeleton::failError1to1Node ( )
protected

◆ failErrorDirect()

virtual void Basda::Simple2ServiceWorkerSkeleton::failErrorDirect ( int  _ival)
pure virtual

◆ failErrorDirectInit()

void Basda::Simple2ServiceWorkerSkeleton::failErrorDirectInit ( int  _ival)
protected

◆ failErrorDirectNode()

const char * Basda::Simple2ServiceWorkerSkeleton::failErrorDirectNode ( )
protected

◆ failErrorWork()

virtual void Basda::Simple2ServiceWorkerSkeleton::failErrorWork ( double  _dbl)
pure virtual

◆ failErrorWorkInit()

void Basda::Simple2ServiceWorkerSkeleton::failErrorWorkInit ( double  _dbl)
protected

◆ failErrorWorkNode()

const char * Basda::Simple2ServiceWorkerSkeleton::failErrorWorkNode ( )
protected

◆ failFatalWork()

virtual void Basda::Simple2ServiceWorkerSkeleton::failFatalWork ( double  _dbl)
pure virtual

◆ failFatalWorkInit()

void Basda::Simple2ServiceWorkerSkeleton::failFatalWorkInit ( double  _dbl)
protected

◆ failFatalWorkNode()

const char * Basda::Simple2ServiceWorkerSkeleton::failFatalWorkNode ( )
protected

◆ file()

virtual void Basda::Simple2ServiceWorkerSkeleton::file ( const Nice::File _ff)
pure virtual

◆ fileInit()

void Basda::Simple2ServiceWorkerSkeleton::fileInit ( const Nice::File _ff)
protected

◆ fileNode()

const char * Basda::Simple2ServiceWorkerSkeleton::fileNode ( )
protected

◆ getActuatorPositions()

virtual Nice::SeqU16 Basda::Simple2ServiceWorkerSkeleton::getActuatorPositions ( )
pure virtual

◆ getActuatorPositionsNode()

const char * Basda::Simple2ServiceWorkerSkeleton::getActuatorPositionsNode ( )
protected

◆ getBigData()

virtual Nice::SeqInt Basda::Simple2ServiceWorkerSkeleton::getBigData ( int  _size)
pure virtual

◆ getBigDataInit()

void Basda::Simple2ServiceWorkerSkeleton::getBigDataInit ( int  _size)
protected

◆ getBigDataNode()

const char * Basda::Simple2ServiceWorkerSkeleton::getBigDataNode ( )
protected

◆ getCameraMode()

virtual Basda::CameraMode Basda::Simple2ServiceWorkerSkeleton::getCameraMode ( )
pure virtual

◆ getCameraModeNode()

const char * Basda::Simple2ServiceWorkerSkeleton::getCameraModeNode ( )
protected

◆ getInterval()

Nice::Time Basda::Simple2ServiceWorkerSkeleton::getInterval ( )
inline

◆ getMyBool()

bool Basda::Simple2ServiceWorkerSkeleton::getMyBool ( )
inline

◆ getMyIncrement()

int Basda::Simple2ServiceWorkerSkeleton::getMyIncrement ( )
inline

◆ getMyInt()

int Basda::Simple2ServiceWorkerSkeleton::getMyInt ( )
inline

◆ getMyName()

std::string Basda::Simple2ServiceWorkerSkeleton::getMyName ( )
inline

◆ getMyName2()

std::string Basda::Simple2ServiceWorkerSkeleton::getMyName2 ( )
inline

◆ getVal()

virtual double Basda::Simple2ServiceWorkerSkeleton::getVal ( const Nice::SeqU16 _val)
pure virtual

◆ getValInit()

void Basda::Simple2ServiceWorkerSkeleton::getValInit ( const Nice::SeqU16 _val)
protected

◆ getValNode()

const char * Basda::Simple2ServiceWorkerSkeleton::getValNode ( )
protected

◆ getWait10()

int Basda::Simple2ServiceWorkerSkeleton::getWait10 ( )
inline

◆ increment()

virtual void Basda::Simple2ServiceWorkerSkeleton::increment ( )
pure virtual

◆ incrementNode()

const char * Basda::Simple2ServiceWorkerSkeleton::incrementNode ( )
protected

◆ moveAbsolute()

virtual void Basda::Simple2ServiceWorkerSkeleton::moveAbsolute ( const Nice::Point _pnt)
pure virtual

◆ moveAbsoluteInit()

void Basda::Simple2ServiceWorkerSkeleton::moveAbsoluteInit ( const Nice::Point _pnt)
protected

◆ moveAbsoluteNode()

const char * Basda::Simple2ServiceWorkerSkeleton::moveAbsoluteNode ( )
protected

◆ moveRelative()

virtual void Basda::Simple2ServiceWorkerSkeleton::moveRelative ( const Nice::Point _pnt,
int  _idx 
)
pure virtual

◆ moveRelativeInit()

void Basda::Simple2ServiceWorkerSkeleton::moveRelativeInit ( const Nice::Point _pnt,
int  _idx 
)
protected

◆ moveRelativeNode()

const char * Basda::Simple2ServiceWorkerSkeleton::moveRelativeNode ( )
protected

◆ moveToHome()

virtual void Basda::Simple2ServiceWorkerSkeleton::moveToHome ( )
pure virtual

◆ moveToHomeNode()

const char * Basda::Simple2ServiceWorkerSkeleton::moveToHomeNode ( )
protected

◆ moveToLimit()

virtual void Basda::Simple2ServiceWorkerSkeleton::moveToLimit ( double  _dbl)
pure virtual

◆ moveToLimitInit()

void Basda::Simple2ServiceWorkerSkeleton::moveToLimitInit ( double  _dbl)
protected

◆ moveToLimitNode()

const char * Basda::Simple2ServiceWorkerSkeleton::moveToLimitNode ( )
protected

◆ moveToReference()

virtual void Basda::Simple2ServiceWorkerSkeleton::moveToReference ( int  _ival)
pure virtual

◆ moveToReferenceInit()

void Basda::Simple2ServiceWorkerSkeleton::moveToReferenceInit ( int  _ival)
protected

◆ moveToReferenceNode()

const char * Basda::Simple2ServiceWorkerSkeleton::moveToReferenceNode ( )
protected

◆ readVelocity()

virtual Nice::Point Basda::Simple2ServiceWorkerSkeleton::readVelocity ( int  _idx)
pure virtual

◆ readVelocityInit()

void Basda::Simple2ServiceWorkerSkeleton::readVelocityInit ( int  _idx)
protected

◆ readVelocityNode()

const char * Basda::Simple2ServiceWorkerSkeleton::readVelocityNode ( )
protected

◆ setCameraMode()

virtual void Basda::Simple2ServiceWorkerSkeleton::setCameraMode ( Basda::CameraMode  _val)
pure virtual

◆ setCameraModeInit()

void Basda::Simple2ServiceWorkerSkeleton::setCameraModeInit ( Basda::CameraMode  _val)
protected

◆ setCameraModeNode()

const char * Basda::Simple2ServiceWorkerSkeleton::setCameraModeNode ( )
protected

◆ setInterval()

void Basda::Simple2ServiceWorkerSkeleton::setInterval ( const Nice::Time _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ setMatrix()

virtual int Basda::Simple2ServiceWorkerSkeleton::setMatrix ( const Nice::SeqSeqFloat _val)
pure virtual

◆ setMatrixInit()

void Basda::Simple2ServiceWorkerSkeleton::setMatrixInit ( const Nice::SeqSeqFloat _val)
protected

◆ setMatrixNode()

const char * Basda::Simple2ServiceWorkerSkeleton::setMatrixNode ( )
protected

◆ setMyBool()

void Basda::Simple2ServiceWorkerSkeleton::setMyBool ( const bool _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ setMyIncrement()

void Basda::Simple2ServiceWorkerSkeleton::setMyIncrement ( const int &  _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ setMyInt()

void Basda::Simple2ServiceWorkerSkeleton::setMyInt ( const int &  _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ setMyName()

void Basda::Simple2ServiceWorkerSkeleton::setMyName ( const std::string &  _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ setMyName2()

void Basda::Simple2ServiceWorkerSkeleton::setMyName2 ( const std::string &  _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ setProfile()

virtual void Basda::Simple2ServiceWorkerSkeleton::setProfile ( const Nice::NPoint _position_sequence_x,
const double &  _time_resolution,
const Nice::U32 _samples_per_segment,
const Nice::U32 _max_error 
)
pure virtual

◆ setProfileInit()

void Basda::Simple2ServiceWorkerSkeleton::setProfileInit ( const Nice::NPoint _position_sequence_x,
const double &  _time_resolution,
const Nice::U32 _samples_per_segment,
const Nice::U32 _max_error 
)
protected

◆ setProfileNode()

const char * Basda::Simple2ServiceWorkerSkeleton::setProfileNode ( )
protected

◆ setVector()

virtual int Basda::Simple2ServiceWorkerSkeleton::setVector ( const Nice::SeqFloat _val)
pure virtual

◆ setVectorInit()

void Basda::Simple2ServiceWorkerSkeleton::setVectorInit ( const Nice::SeqFloat _val)
protected

◆ setVectorNode()

const char * Basda::Simple2ServiceWorkerSkeleton::setVectorNode ( )
protected

◆ setWait10()

void Basda::Simple2ServiceWorkerSkeleton::setWait10 ( const int &  _val,
const Nice::Date _date = Nice::Date::now() 
)
inline

◆ startProfile()

virtual void Basda::Simple2ServiceWorkerSkeleton::startProfile ( const Nice::Date _start_date_x)
pure virtual

◆ startProfileInit()

void Basda::Simple2ServiceWorkerSkeleton::startProfileInit ( const Nice::Date _start_date_x)
protected

◆ startProfileNode()

const char * Basda::Simple2ServiceWorkerSkeleton::startProfileNode ( )
protected

◆ useTransformation()

virtual void Basda::Simple2ServiceWorkerSkeleton::useTransformation ( int  _ival)
pure virtual

◆ useTransformationInit()

void Basda::Simple2ServiceWorkerSkeleton::useTransformationInit ( int  _ival)
protected

◆ useTransformationNode()

const char * Basda::Simple2ServiceWorkerSkeleton::useTransformationNode ( )
protected

◆ wait10Secs()

virtual int Basda::Simple2ServiceWorkerSkeleton::wait10Secs ( )
pure virtual

◆ wait10SecsNode()

const char * Basda::Simple2ServiceWorkerSkeleton::wait10SecsNode ( )
protected

◆ work()

void Basda::Simple2ServiceWorkerSkeleton::work ( )
protectedvirtual

Implements Basda::ServiceWorker.

◆ writeVelocity()

virtual void Basda::Simple2ServiceWorkerSkeleton::writeVelocity ( const Nice::Point _velocity)
pure virtual

◆ writeVelocityInit()

void Basda::Simple2ServiceWorkerSkeleton::writeVelocityInit ( const Nice::Point _velocity)
protected

◆ writeVelocityNode()

const char * Basda::Simple2ServiceWorkerSkeleton::writeVelocityNode ( )
protected

Member Data Documentation

◆ m_internal

Simple2ServiceWorkerInternalSkeleton* Basda::Simple2ServiceWorkerSkeleton::m_internal
private

The documentation for this class was generated from the following files: