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| Simple2ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~Simple2ServiceWorkerSkeleton () |
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void | setMyInt (const int &_val, const Nice::Date &_date=Nice::Date::now()) |
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int | getMyInt () |
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void | setMyBool (const bool &_val, const Nice::Date &_date=Nice::Date::now()) |
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bool | getMyBool () |
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void | setMyName (const std::string &_val, const Nice::Date &_date=Nice::Date::now()) |
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std::string | getMyName () |
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void | setMyName2 (const std::string &_val, const Nice::Date &_date=Nice::Date::now()) |
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std::string | getMyName2 () |
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void | setMyIncrement (const int &_val, const Nice::Date &_date=Nice::Date::now()) |
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int | getMyIncrement () |
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void | setWait10 (const int &_val, const Nice::Date &_date=Nice::Date::now()) |
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int | getWait10 () |
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void | setInterval (const Nice::Time &_val, const Nice::Date &_date=Nice::Date::now()) |
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Nice::Time | getInterval () |
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virtual Nice::Point | readVelocity (int _idx)=0 |
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virtual void | writeVelocity (const Nice::Point &_velocity)=0 |
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virtual void | failErrorDirect (int _ival)=0 |
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virtual void | failError1to1 (int _ival)=0 |
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virtual void | moveRelative (const Nice::Point &_pnt, int _idx)=0 |
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virtual void | moveAbsolute (const Nice::Point &_pnt)=0 |
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virtual void | moveToHome ()=0 |
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virtual void | moveToLimit (double _dbl)=0 |
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virtual void | moveToReference (int _ival)=0 |
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virtual void | setProfile (const Nice::NPoint &_position_sequence_x, const double &_time_resolution, const Nice::U32 &_samples_per_segment, const Nice::U32 &_max_error)=0 |
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virtual void | startProfile (const Nice::Date &_start_date_x)=0 |
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virtual void | useTransformation (int _ival)=0 |
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virtual Nice::Rect | createRect (const Nice::Point &_pnt, const Nice::Size &_size)=0 |
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virtual void | failFatalWork (double _dbl)=0 |
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virtual void | failErrorWork (double _dbl)=0 |
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virtual void | increment ()=0 |
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virtual void | file (const Nice::File &_ff)=0 |
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virtual double | getVal (const Nice::SeqU16 &_val)=0 |
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virtual Nice::SeqU16 | getActuatorPositions ()=0 |
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virtual int | wait10Secs ()=0 |
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virtual int | setVector (const Nice::SeqFloat &_val)=0 |
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virtual int | setMatrix (const Nice::SeqSeqFloat &_val)=0 |
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virtual Basda::CameraMode | getCameraMode ()=0 |
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virtual void | setCameraMode (Basda::CameraMode _val)=0 |
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virtual double | convertPosition (double _position, bool _absolute, std::string _unit_from, std::string _unit_to)=0 |
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virtual Nice::SeqInt | getBigData (int _size)=0 |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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virtual void | abort () |
| does nothing. More...
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virtual void | stop () |
| does nothing. More...
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
| if currently online, push the state into WORKING More...
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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virtual void | abort () |
| does nothing. More...
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virtual void | stop () |
| does nothing. More...
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
| change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
| change state to a new state More...
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void | waitForState (Basda::ServiceState _state) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
| wait (indefinitely) until the worker has reached a specific state More...
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
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void | waitForState (Basda::ServiceState _state) |
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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const char * | readVelocityNode () |
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void | readVelocityInit (int _idx) |
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const char * | writeVelocityNode () |
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void | writeVelocityInit (const Nice::Point &_velocity) |
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const char * | failErrorDirectNode () |
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void | failErrorDirectInit (int _ival) |
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const char * | failError1to1Node () |
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void | failError1to1Init (int _ival) |
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const char * | moveRelativeNode () |
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void | moveRelativeInit (const Nice::Point &_pnt, int _idx) |
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const char * | moveAbsoluteNode () |
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void | moveAbsoluteInit (const Nice::Point &_pnt) |
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const char * | moveToHomeNode () |
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const char * | moveToLimitNode () |
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void | moveToLimitInit (double _dbl) |
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const char * | moveToReferenceNode () |
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void | moveToReferenceInit (int _ival) |
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const char * | setProfileNode () |
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void | setProfileInit (const Nice::NPoint &_position_sequence_x, const double &_time_resolution, const Nice::U32 &_samples_per_segment, const Nice::U32 &_max_error) |
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const char * | startProfileNode () |
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void | startProfileInit (const Nice::Date &_start_date_x) |
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const char * | useTransformationNode () |
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void | useTransformationInit (int _ival) |
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const char * | createRectNode () |
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void | createRectInit (const Nice::Point &_pnt, const Nice::Size &_size) |
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const char * | failFatalWorkNode () |
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void | failFatalWorkInit (double _dbl) |
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const char * | failErrorWorkNode () |
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void | failErrorWorkInit (double _dbl) |
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const char * | incrementNode () |
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const char * | fileNode () |
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void | fileInit (const Nice::File &_ff) |
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const char * | getValNode () |
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void | getValInit (const Nice::SeqU16 &_val) |
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const char * | getActuatorPositionsNode () |
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const char * | wait10SecsNode () |
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const char * | setVectorNode () |
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void | setVectorInit (const Nice::SeqFloat &_val) |
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const char * | setMatrixNode () |
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void | setMatrixInit (const Nice::SeqSeqFloat &_val) |
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const char * | getCameraModeNode () |
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const char * | setCameraModeNode () |
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void | setCameraModeInit (Basda::CameraMode _val) |
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const char * | convertPositionNode () |
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void | convertPositionInit (double _position, bool _absolute, std::string _unit_from, std::string _unit_to) |
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const char * | getBigDataNode () |
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void | getBigDataInit (int _size) |
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virtual void | work () |
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| ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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| ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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| ServiceWorker (const Nice::JointPtr &_jointPtr) |
| ctor More...
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virtual | ~ServiceWorker () |
| dtor Does nothing (in this base class) More...
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void | triggerState (const Basda::ServiceStateMachine &_state) |
| change state to a new state More...
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void | sendStateStatus (const std::string &_action, int _percent) |
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void | setState (Basda::ServiceState _next) |
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virtual void | waitForNewState () |
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virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
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virtual void | preinit () |
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virtual void | init ()=0 |
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virtual void | deinit ()=0 |
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virtual void | activate ()=0 |
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virtual void | deactivate ()=0 |
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virtual void | packin () |
| schedule ONLINE as the next target state. More...
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virtual void | terminate () |
| schedule EXIT as the next target state. More...
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virtual void | errorOffline () |
| set the target state to OFFLINE. More...
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virtual void | errorStandby () |
| set the target state to OFFLINE. More...
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virtual void | errorOnline () |
| set the target state to OFFLINE. More...
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virtual void | errorWorking () |
| set the target state to OFFLINE. More...
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virtual void | idleOffline () |
| wait for a state change. More...
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virtual void | idleStandby () |
| wait for a state change. More...
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virtual void | idleOnline () |
| wait for a state change. More...
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| ServiceWorker (const Nice::JointPtr &_jointPtr) |
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virtual | ~ServiceWorker () |
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void | triggerState (const Basda::ServiceStateMachine &_state) |
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void | sendStateStatus (const std::string &_action, int _percent) |
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void | setState (Basda::ServiceState _next) |
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virtual void | waitForNewState () |
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virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
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virtual void | preinit () |
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virtual void | init ()=0 |
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virtual void | deinit ()=0 |
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virtual void | activate ()=0 |
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virtual void | deactivate ()=0 |
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virtual void | packin () |
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virtual void | terminate () |
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virtual void | errorOffline () |
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virtual void | errorStandby () |
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virtual void | errorOnline () |
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virtual void | errorWorking () |
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virtual void | idleOffline () |
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virtual void | idleStandby () |
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virtual void | idleOnline () |
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