#include <Nice/Property/Any.h>
#include <IceUtil/IceUtil.h>
#include <Nice/Log.h>
#include <Nice/Util/Sync.h>
#include <Nice/Util/Completion.h>
#include <Nice/Time/Time.h>
#include <Nice/Time/Date.h>
#include <Nice/Property/Cast.h>
#include <Nice/Property/Foo.h>
#include <Nice/Property/Operators.h>
#include <Nice/Property/Actor.h>
#include <Nice/Property/Bridge.h>
#include <Nice/Property/Exception.h>
#include <list>
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class | Nice::Property |
| An instance of this class holds an value of any type defined in one of the *.nice type definition files. An instance has to be coined by a certain data type. Once a Property has been coind the type can not be changed any more during runtime. More...
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◆ NICE_CONNECT
#define NICE_CONNECT |
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Value:
Definition: BridgeMemFn.hh:22
int c
Definition: lutgen.py:3
Nice::I64 m_id
Definition: BridgeQtSignalSlotMemFn.hh:38
float p[4]
Definition: PupilTestApp.cc:84
std::string castToString(const T &_t)
Casts a type T to a string.
Definition: Cast.hh:37
popt Meyer s(reformulated) problem p0