TwiceAsNice  2019-02-18
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SetButton Class Reference

An instance of this class provides two buttons, an Apply and a Reset Button. The widget is automatically added to an instance of a connected widget if the autosync flag is set to FALSE. That means the user has to press the Apply button to actually set the value of the edited value to the connected Property. To revert the widget value to the original value kept by the Property the user has to press the Reset button. More...

#include <SetButton.h>

Inheritance diagram for SetButton:
Inheritance graph
Collaboration diagram for SetButton:
Collaboration graph

Public Slots

void slot_updateProperty ()
 
void slot_resetGUI ()
 
void slot_updateProperty ()
 
void slot_resetGUI ()
 
void slot_updateProperty ()
 
void slot_resetGUI ()
 

Public Member Functions

 SetButton (QWidget *parent=0)
 Constructor. More...
 
 SetButton (QWidget *parent=0)
 Constructor. More...
 
 SetButton (QWidget *parent=0)
 Constructor. More...
 
- Public Member Functions inherited from Nice::BridgeItem
void detach (QWidget *_widget)
 
bool getSynchStatus () const
 Get the sync status. More...
 
const QString & getNodeName ()
 
virtual void updateGUI (const ::Nice::Any &)
 Update the widgets data field from the connected Property. More...
 
virtual void setLabels (std::vector< std::string > _vec)
 Set the Labels This function has to be implemented in the derived widget class. More...
 
void setLabel (const QString &_text="")
 Set the text label of this widget. More...
 
QString getLabel ()
 
template<typename E >
std::vector< E * > getBridgeItems ()
 Get all widgets which are connected to the same Property like this one. More...
 
virtual void setShowLabels (bool _show)
 Enables to Labels. More...
 
Nice::JointgetNode () const
 Get the connected Joint node. More...
 
Nice::PropertygetProperty () const
 Get the connected Property. More...
 
virtual void getSessionData (Nice::JointPtr &)
 Fills the passed Joint with the internal session data. More...
 
virtual void setSessionData (Nice::JointPtr)
 Set the internal session data from thge passed Joint. More...
 
virtual void connect (const ::Nice::PropertyPtr _p)
 Connects the widget to a Joint or Property. More...
 
void applyReadOnlyActor ()
 
virtual void connect (const ::Nice::JointPtr _j)
 Connects the widget to a Joint or Property. More...
 
void applyBridge ()
 
QString getPropertyNode () const
 Get the path to the connected Joint. More...
 
virtual bool isReadOnly ()
 Checks if an attribute RO (read only) is set to true. More...
 
virtual void setPropertyNode (QString _nodeName)
 Set the relative path to the displayed Property from the connected Joint. More...
 
void setSynchStatus (bool _on)
 Set the current sync state. More...
 
void setUserConfirmationStatus (bool _on)
 
virtual void setLock (const bool &_locked)
 
void disconnect ()
 Disconnects the widget from the connected Joint or Property. More...
 
void detach (QWidget *_widget)
 
bool getSynchStatus () const
 Get the sync status. More...
 
const QString & getNodeName ()
 
virtual void updateGUI (const ::Nice::Any &)
 Update the widgets data field from the connected Property. More...
 
virtual void setLabels (std::vector< std::string > _vec)
 Set the Labels This function has to be implemented in the derived widget class. More...
 
void setLabel (const QString &_text="")
 Set the text label of this widget. More...
 
QString getLabel ()
 
template<typename E >
std::vector< E * > getBridgeItems ()
 Get all widgets which are connected to the same Property like this one. More...
 
virtual void setShowLabels (bool _show)
 Enables to Labels. More...
 
Nice::JointgetNode () const
 Get the connected Joint node. More...
 
Nice::PropertygetProperty () const
 Get the connected Property. More...
 
virtual void getSessionData (Nice::JointPtr &)
 Fills the passed Joint with the internal session data. More...
 
virtual void setSessionData (Nice::JointPtr)
 Set the internal session data from thge passed Joint. More...
 
virtual void connect (const ::Nice::PropertyPtr _p)
 Connects the widget to a Joint or Property. More...
 
void applyReadOnlyActor ()
 
virtual void connect (const ::Nice::JointPtr _j)
 Connects the widget to a Joint or Property. More...
 
void applyBridge ()
 
QString getPropertyNode () const
 Get the path to the connected Joint. More...
 
virtual bool isReadOnly ()
 Checks if an attribute RO (read only) is set to true. More...
 
virtual void setPropertyNode (QString _nodeName)
 Set the relative path to the displayed Property from the connected Joint. More...
 
void setSynchStatus (bool _on)
 Set the current sync state. More...
 
void setUserConfirmationStatus (bool _on)
 
virtual void setLock (const bool &_locked)
 
void disconnect ()
 Disconnects the widget from the connected Joint or Property. More...
 
void detach (QWidget *_widget)
 
bool getSynchStatus () const
 Get the sync status. More...
 
const QString & getNodeName ()
 
virtual void updateGUI (const ::Nice::Any &)
 Update the widgets data field from the connected Property. More...
 
virtual void setLabels (std::vector< std::string > _vec)
 Set the Labels This function has to be implemented in the derived widget class. More...
 
void setLabel (const QString &_text="")
 Set the text label of this widget. More...
 
QString getLabel ()
 
template<typename E >
std::vector< E * > getBridgeItems ()
 Get all widgets which are connected to the same Property like this one. More...
 
virtual void setShowLabels (bool _show)
 Enables to Labels. More...
 
Nice::JointgetNode () const
 Get the connected Joint node. More...
 
Nice::PropertygetProperty () const
 Get the connected Property. More...
 
virtual void getSessionData (Nice::JointPtr &)
 Fills the passed Joint with the internal session data. More...
 
virtual void setSessionData (Nice::JointPtr)
 Set the internal session data from thge passed Joint. More...
 
virtual void connect (const ::Nice::PropertyPtr _p)
 Connects the widget to a Joint or Property. More...
 
void applyReadOnlyActor ()
 
virtual void connect (const ::Nice::JointPtr _j)
 Connects the widget to a Joint or Property. More...
 
void applyBridge ()
 
QString getPropertyNode () const
 Get the path to the connected Joint. More...
 
virtual bool isReadOnly ()
 Checks if an attribute RO (read only) is set to true. More...
 
virtual void setPropertyNode (QString _nodeName)
 Set the relative path to the displayed Property from the connected Joint. More...
 
void setSynchStatus (bool _on)
 Set the current sync state. More...
 
void setUserConfirmationStatus (bool _on)
 
virtual void setLock (const bool &_locked)
 
void disconnect ()
 Disconnects the widget from the connected Joint or Property. More...
 

Properties

QString PropertyNode
 

Private Slots

void set ()
 
void set ()
 
void set ()
 

Private Member Functions

virtual void updateGUI (const Nice::Any &_val)
 
virtual void setState (Nice::CompletionState)
 
virtual void setAttributes (const Nice::Any &)
 
virtual void updateGUI (const Nice::Any &_val)
 
virtual void setState (Nice::CompletionState)
 
virtual void setAttributes (const Nice::Any &)
 
virtual void updateGUI (const Nice::Any &_val)
 
virtual void setState (Nice::CompletionState)
 
virtual void setAttributes (const Nice::Any &)
 

Private Attributes

Nice::Any m_value
 
Ui::SetButtonUIm_setButton
 

Additional Inherited Members

- Public Attributes inherited from Nice::BridgeItem
QGroupBox * m_container
 
bool m_locked
 
- Static Public Attributes inherited from Nice::BridgeItem
static std::map< CompletionState, QString > * s_palette = 0
 
- Protected Member Functions inherited from Nice::BridgeItem
virtual void initSlots ()
 
template<typename E >
void set (const E &_value)
 Set the value from the derived widget to the Property. More...
 
void init (QWidget *_widget)
 Initialize the widget. More...
 
 BridgeItem ()
 Constructor. More...
 
virtual ~BridgeItem ()
 Destructor. More...
 
void setWidgetName ()
 
virtual void initAttributes ()
 virtual function is called after connecting to a property. More...
 
CompletionState getState ()
 Get the current state of the widget. More...
 
void resetGUI ()
 Update the widgets data field from the connected Property. More...
 
virtual int requestUserConfirmation ()
 
virtual void trySetFocus ()
 
void setBuffered (bool _buf)
 
virtual void set ()
 Slot is called when the date of the widget is changed. More...
 
virtual void updateProperty ()
 Set the gui value to the Property. More...
 
virtual void initSlots ()
 
template<typename E >
void set (const E &_value)
 Set the value from the derived widget to the Property. More...
 
void init (QWidget *_widget)
 Initialize the widget. More...
 
 BridgeItem ()
 Constructor. More...
 
virtual ~BridgeItem ()
 Destructor. More...
 
void setWidgetName ()
 
virtual void initAttributes ()
 virtual function is called after connecting to a property. More...
 
CompletionState getState ()
 Get the current state of the widget. More...
 
void resetGUI ()
 Update the widgets data field from the connected Property. More...
 
virtual int requestUserConfirmation ()
 
virtual void trySetFocus ()
 
void setBuffered (bool _buf)
 
virtual void set ()
 Slot is called when the date of the widget is changed. More...
 
virtual void updateProperty ()
 Set the gui value to the Property. More...
 
virtual void initSlots ()
 
template<typename E >
void set (const E &_value)
 Set the value from the derived widget to the Property. More...
 
void init (QWidget *_widget)
 Initialize the widget. More...
 
 BridgeItem ()
 Constructor. More...
 
virtual ~BridgeItem ()
 Destructor. More...
 
void setWidgetName ()
 
virtual void initAttributes ()
 virtual function is called after connecting to a property. More...
 
CompletionState getState ()
 Get the current state of the widget. More...
 
void resetGUI ()
 Update the widgets data field from the connected Property. More...
 
virtual int requestUserConfirmation ()
 
virtual void trySetFocus ()
 
void setBuffered (bool _buf)
 
virtual void set ()
 Slot is called when the date of the widget is changed. More...
 
virtual void updateProperty ()
 Set the gui value to the Property. More...
 
- Protected Attributes inherited from Nice::BridgeItem
bool m_inited
 
CompletionState m_state
 
bool m_autoSynch
 
bool m_isUserConfirmationNeeded
 
Nice::Jointm_root
 
Nice::Propertym_prop
 
WaveBreakerPtr m_breaker
 
bool m_showLabels
 
Nice::I64 m_id
 
QString m_nodeName
 
std::vector< Nice::PropertyPtrm_connectedProps
 

Detailed Description

An instance of this class provides two buttons, an Apply and a Reset Button. The widget is automatically added to an instance of a connected widget if the autosync flag is set to FALSE. That means the user has to press the Apply button to actually set the value of the edited value to the connected Property. To revert the widget value to the original value kept by the Property the user has to press the Reset button.

Author
Version
Date
2012-08-10 11:04:59 AM

Constructor & Destructor Documentation

◆ SetButton() [1/3]

SetButton::SetButton ( QWidget *  parent = 0)

Constructor.

Parameters
parentParent widget
_connectAutosync activation.

◆ SetButton() [2/3]

SetButton::SetButton ( QWidget *  parent = 0)

Constructor.

Parameters
parentParent widget
_connectAutosync activation.

◆ SetButton() [3/3]

SetButton::SetButton ( QWidget *  parent = 0)

Constructor.

Parameters
parentParent widget
_connectAutosync activation.

Member Function Documentation

◆ set [1/3]

void SetButton::set ( )
privateslot
Parameters

◆ set [2/3]

void SetButton::set ( )
privateslot
Parameters

◆ set [3/3]

void SetButton::set ( )
privateslot
Parameters

◆ setAttributes() [1/3]

virtual void SetButton::setAttributes ( const Nice::Any )
inlineprivatevirtual
Parameters

◆ setAttributes() [2/3]

virtual void SetButton::setAttributes ( const Nice::Any )
inlineprivatevirtual
Parameters

◆ setAttributes() [3/3]

virtual void SetButton::setAttributes ( const Nice::Any )
inlineprivatevirtual
Parameters

◆ setState() [1/3]

virtual void SetButton::setState ( Nice::CompletionState  )
inlineprivatevirtual
Parameters

Reimplemented from Nice::BridgeItem.

◆ setState() [2/3]

virtual void SetButton::setState ( Nice::CompletionState  )
inlineprivatevirtual
Parameters

Reimplemented from Nice::BridgeItem.

◆ setState() [3/3]

virtual void SetButton::setState ( Nice::CompletionState  )
inlineprivatevirtual
Parameters

Reimplemented from Nice::BridgeItem.

◆ slot_resetGUI [1/3]

void SetButton::slot_resetGUI ( )
slot
Parameters

◆ slot_resetGUI [2/3]

void SetButton::slot_resetGUI ( )
slot
Parameters

◆ slot_resetGUI [3/3]

void SetButton::slot_resetGUI ( )
slot
Parameters

◆ slot_updateProperty [1/3]

void SetButton::slot_updateProperty ( )
slot
Parameters

◆ slot_updateProperty [2/3]

void SetButton::slot_updateProperty ( )
slot
Parameters

◆ slot_updateProperty [3/3]

void SetButton::slot_updateProperty ( )
slot
Parameters

◆ updateGUI() [1/3]

void SetButton::updateGUI ( const Nice::Any _val)
privatevirtual
Parameters

◆ updateGUI() [2/3]

virtual void SetButton::updateGUI ( const Nice::Any _val)
privatevirtual
Parameters

◆ updateGUI() [3/3]

virtual void SetButton::updateGUI ( const Nice::Any _val)
privatevirtual
Parameters

Member Data Documentation

◆ m_setButton

Ui::SetButtonUI * SetButton::m_setButton
private

◆ m_value

Nice::Any SetButton::m_value
private

Property Documentation

◆ PropertyNode

QString SetButton::PropertyNode
readwrite

The documentation for this class was generated from the following files: