#include <TestIfSkeleton.h>
◆ TestIfSkeleton()
◆ ~TestIfSkeleton()
TestIfSkeleton::~TestIfSkeleton |
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◆ getMyBool()
bool Named::TestIfSkeleton::getMyBool |
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inline |
◆ getMyInt()
int Named::TestIfSkeleton::getMyInt |
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inline |
◆ getMyName()
std::string Named::TestIfSkeleton::getMyName |
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inline |
◆ getMyNoName()
std::string Named::TestIfSkeleton::getMyNoName |
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inline |
◆ setMyBool()
◆ setMyInt()
◆ setMyName()
◆ setMyNoName()
◆ testMoveToLimit()
virtual void Named::TestIfSkeleton::testMoveToLimit |
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double |
_dbl | ) |
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pure virtual |
◆ testMoveToLimitInit()
void TestIfSkeleton::testMoveToLimitInit |
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double |
_dbl | ) |
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◆ testMoveToLimitNode()
const char * TestIfSkeleton::testMoveToLimitNode |
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◆ testSetNicePoint()
virtual void Named::TestIfSkeleton::testSetNicePoint |
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const Nice::Point & |
_pnt | ) |
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pure virtual |
◆ testSetNicePointInit()
◆ testSetNicePointNode()
const char * TestIfSkeleton::testSetNicePointNode |
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◆ m_internal
The documentation for this class was generated from the following files: