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void | init () |
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std::string | readServiceName () |
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Nice::MapStringInt | readEnabledDevices () |
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bool | isReachable () |
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Nice::MapStringPoint | convertPosition (const Nice::MapStringPoint &_position, bool _from_absolute, std::string _from_unit="UM", std::string _from_coordinate_system="F", bool _to_absolute="TRUE", std::string _to_unit="UM", std::string _to_coordinate_system="F") |
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Nice::MapStringPoint | getPosition (std::string _unit="UM", std::string _coordinate_system="F", bool _dev_enc=true) |
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void | setTargets (const Nice::MapStringPoint &_position) |
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void | resetCollision () |
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bool | isCurrentlyEnabled (std::string _device) |
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Nice::MapStringRect | getTravelrange () |
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Nice::MapStringWMatrix | getTransformation (std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | moveToCompletion () |
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Nice::Completion | moveToStart (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | moveToWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveTo (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | retreatToBaseCompletion () |
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Nice::Completion | retreatToBaseStart (const Nice::MapStringPoint &_positions) |
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virtual bool | retreatToBaseWait (const Nice::Time &_wait=Nice::Time()) |
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void | retreatToBase (const Nice::MapStringPoint &_positions) |
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Nice::Completion | moveByCompletion () |
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Nice::Completion | moveByStart (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | moveByWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveBy (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | moveToHomeCompletion () |
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Nice::Completion | moveToHomeStart () |
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virtual bool | moveToHomeWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveToHome () |
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Nice::Completion | validateMoveToCompletion () |
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Nice::Completion | validateMoveToStart (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | validateMoveToWait (const Nice::Time &_wait=Nice::Time()) |
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bool | validateMoveToGet () |
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bool | validateMoveTo (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | validateMoveByCompletion () |
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Nice::Completion | validateMoveByStart (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | validateMoveByWait (const Nice::Time &_wait=Nice::Time()) |
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bool | validateMoveByGet () |
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bool | validateMoveBy (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | setEnabledDeviceCompletion () |
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Nice::Completion | setEnabledDeviceStart (std::string _device, bool _enable, const Nice::Point &_position) |
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virtual bool | setEnabledDeviceWait (const Nice::Time &_wait=Nice::Time()) |
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void | setEnabledDevice (std::string _device, bool _enable, const Nice::Point &_position) |
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Nice::Completion | setEnabledDevicesCompletion () |
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Nice::Completion | setEnabledDevicesStart (const Nice::MapStringPoint &_positions, Nice::DynamicBitset _enable) |
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virtual bool | setEnabledDevicesWait (const Nice::Time &_wait=Nice::Time()) |
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void | setEnabledDevices (const Nice::MapStringPoint &_positions, Nice::DynamicBitset _enable) |
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void | init () |
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std::string | readServiceName () |
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Nice::MapStringInt | readEnabledDevices () |
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bool | isReachable () |
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Nice::MapStringPoint | convertPosition (const Nice::MapStringPoint &_position, bool _from_absolute, std::string _from_unit="UM", std::string _from_coordinate_system="F", bool _to_absolute="TRUE", std::string _to_unit="UM", std::string _to_coordinate_system="F") |
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Nice::MapStringPoint | getPosition (std::string _unit="UM", std::string _coordinate_system="F", bool _dev_enc=true) |
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void | setTargets (const Nice::MapStringPoint &_position) |
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void | resetCollision () |
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bool | isCurrentlyEnabled (std::string _device) |
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Nice::MapStringRect | getTravelrange () |
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Nice::MapStringWMatrix | getTransformation (std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | moveToCompletion () |
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Nice::Completion | moveToStart (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | moveToWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveTo (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | retreatToBaseCompletion () |
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Nice::Completion | retreatToBaseStart (const Nice::MapStringPoint &_positions) |
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virtual bool | retreatToBaseWait (const Nice::Time &_wait=Nice::Time()) |
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void | retreatToBase (const Nice::MapStringPoint &_positions) |
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Nice::Completion | moveByCompletion () |
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Nice::Completion | moveByStart (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | moveByWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveBy (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | moveToHomeCompletion () |
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Nice::Completion | moveToHomeStart () |
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virtual bool | moveToHomeWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveToHome () |
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Nice::Completion | validateMoveToCompletion () |
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Nice::Completion | validateMoveToStart (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | validateMoveToWait (const Nice::Time &_wait=Nice::Time()) |
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bool | validateMoveToGet () |
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bool | validateMoveTo (const Nice::MapStringPoint &_positions, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | validateMoveByCompletion () |
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Nice::Completion | validateMoveByStart (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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virtual bool | validateMoveByWait (const Nice::Time &_wait=Nice::Time()) |
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bool | validateMoveByGet () |
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bool | validateMoveBy (const Nice::MapStringPoint &_distance, std::string _unit="UM", std::string _coordinate_system="F") |
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Nice::Completion | setEnabledDeviceCompletion () |
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Nice::Completion | setEnabledDeviceStart (std::string _device, bool _enable, const Nice::Point &_position) |
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virtual bool | setEnabledDeviceWait (const Nice::Time &_wait=Nice::Time()) |
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void | setEnabledDevice (std::string _device, bool _enable, const Nice::Point &_position) |
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Nice::Completion | setEnabledDevicesCompletion () |
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Nice::Completion | setEnabledDevicesStart (const Nice::MapStringPoint &_positions, Nice::DynamicBitset _enable) |
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virtual bool | setEnabledDevicesWait (const Nice::Time &_wait=Nice::Time()) |
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void | setEnabledDevices (const Nice::MapStringPoint &_positions, Nice::DynamicBitset _enable) |
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virtual | ~ServiceWorkerInterface () |
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std::string | identity () |
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Nice::I64 | id () |
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Nice::JointPtr | config () |
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bool | isConnected () |
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template<typename Type > |
void | set (const char *_key, const Type &_val) |
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template<typename Type > |
Type | get (const char *_key) |
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template<typename Type > |
Type | getAttribute (const char *_key, const char *_attr) |
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void | abort () |
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bool | stop (const Nice::Time &_timeout=Nice::Time()) |
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Basda::ServiceState | state () |
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bool | changeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForActiveState (const Nice::Time &_timeout=Nice::Time()) |
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virtual | ~ServiceWorkerInterface () |
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std::string | identity () |
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Nice::I64 | id () |
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Nice::JointPtr | config () |
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bool | isConnected () |
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template<typename Type > |
void | set (const char *_key, const Type &_val) |
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template<typename Type > |
Type | get (const char *_key) |
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template<typename Type > |
Type | getAttribute (const char *_key, const char *_attr) |
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void | abort () |
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bool | stop (const Nice::Time &_timeout=Nice::Time()) |
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Basda::ServiceState | state () |
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bool | changeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForActiveState (const Nice::Time &_timeout=Nice::Time()) |
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