TwiceAsNice  2019-02-18
Public Member Functions | Protected Member Functions | Private Attributes | List of all members
Basda::VinoCameraCtrlServiceWorkerSkeleton Class Referenceabstract

#include <CameraCtrlServiceWorkerSkeleton.h>

Inheritance diagram for Basda::VinoCameraCtrlServiceWorkerSkeleton:
Inheritance graph
Collaboration diagram for Basda::VinoCameraCtrlServiceWorkerSkeleton:
Collaboration graph

Public Member Functions

 VinoCameraCtrlServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
virtual ~VinoCameraCtrlServiceWorkerSkeleton ()
 
virtual void setProgram (Nice::Int _program)=0
 
virtual void setFramerate (double _framerate)=0
 
virtual void setBinning (Nice::U16 _bin)=0
 
virtual void setExposureTime (const Nice::Time &_expotime)=0
 
virtual void setExposureMode (Basda::ExpoModeType _expomode)=0
 
virtual void setGainMode (Nice::Int _gain)=0
 
virtual void setBias (Nice::Int _bias)=0
 
virtual void setBiasAll (Nice::SeqInt _bias)=0
 
virtual void setBiasIdx (Nice::Int _idx, Nice::Int _bias)=0
 
virtual Nice::Int biasIdx (Nice::Int _idx)=0
 
virtual Nice::SeqInt biasAll ()=0
 
virtual void setDarkIdx (Nice::Int _prg, Nice::Int _gain, const Basda::ImageBase &_dark)=0
 
virtual Basda::ImageBase darkIdx (Nice::Int _prg, Nice::Int _gain)=0
 
virtual void setWCS (const Nice::WMatrix &_wcs)=0
 
virtual void setWindow (const Nice::Rect &_win, int _bin)=0
 
virtual bool isReachable ()=0
 
virtual Basda::ImageBase readSingle ()=0
 
virtual void readEndless ()=0
 
virtual void readMulti (Nice::Int _numimages)=0
 
virtual Basda::ImageBase getImage (bool _start, Nice::Int _numimages)=0
 
virtual int getCurrentImageIdx ()=0
 
virtual Basda::ImageBase getImageByIdx (Nice::Int _idx)=0
 
 VinoCameraCtrlServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
virtual ~VinoCameraCtrlServiceWorkerSkeleton ()
 
virtual void setProgram (Nice::Int _program)=0
 
virtual void setFramerate (double _framerate)=0
 
virtual void setBinning (Nice::U16 _bin)=0
 
virtual void setExposureTime (const Nice::Time &_expotime)=0
 
virtual void setExposureMode (Basda::ExpoModeType _expomode)=0
 
virtual void setGainMode (Nice::Int _gain)=0
 
virtual void setBias (Nice::Int _bias)=0
 
virtual void setBiasAll (Nice::SeqInt _bias)=0
 
virtual void setBiasIdx (Nice::Int _idx, Nice::Int _bias)=0
 
virtual Nice::Int biasIdx (Nice::Int _idx)=0
 
virtual Nice::SeqInt biasAll ()=0
 
virtual void setDarkIdx (Nice::Int _prg, Nice::Int _gain, const Basda::ImageBase &_dark)=0
 
virtual Basda::ImageBase darkIdx (Nice::Int _prg, Nice::Int _gain)=0
 
virtual void setWCS (const Nice::WMatrix &_wcs)=0
 
virtual void setWindow (const Nice::Rect &_win, int _bin)=0
 
virtual bool isReachable ()=0
 
virtual Basda::ImageBase readSingle ()=0
 
virtual void readEndless ()=0
 
virtual void readMulti (Nice::Int _numimages)=0
 
virtual Basda::ImageBase getImage (bool _start, Nice::Int _numimages)=0
 
virtual int getCurrentImageIdx ()=0
 
virtual Basda::ImageBase getImageByIdx (Nice::Int _idx)=0
 
- Public Member Functions inherited from Basda::ServiceWorkerSkeleton
const Nice::PropertyPtrcmd ()
 
void setCompletion (const Nice::Completion &_c)
 
void cmdStart (const std::string &_action="")
 
void cmdDone ()
 
void cmdWarning (const std::string &_l)
 
void cmdWarning (const Nice::LoggerObject &_o)
 
void cmdError (const std::string &_l)
 
void cmdError (const Nice::LoggerObject &_o)
 
void cmdError (const Nice::SeqLoggerObject &_oo)
 
void cmdPercent (Nice::Int _v)
 
void cmdAction (Nice::Int _v, const std::string &_s)
 
virtual void cmd (const Nice::Completion &_c)
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
template<typename DataType >
Nice::Completion exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType())
 if currently online, push the state into WORKING More...
 
template<typename DataType >
void execCommand (DataType _cmd)
 
const Nice::PropertyPtrcmd ()
 
void setCompletion (const Nice::Completion &_c)
 
void cmdStart (const std::string &_action="")
 
void cmdDone ()
 
void cmdWarning (const std::string &_l)
 
void cmdWarning (const Nice::LoggerObject &_o)
 
void cmdError (const std::string &_l)
 
void cmdError (const Nice::LoggerObject &_o)
 
void cmdError (const Nice::SeqLoggerObject &_oo)
 
void cmdPercent (Nice::Int _v)
 
void cmdAction (Nice::Int _v, const std::string &_s)
 
virtual void cmd (const Nice::Completion &_c)
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
template<typename DataType >
Nice::Completion exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType())
 
template<typename DataType >
void execCommand (DataType _cmd)
 
- Public Member Functions inherited from Basda::ServiceWorker
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 change state to a new state More...
 
void waitForState (Basda::ServiceState _state)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 wait (indefinitely) until the worker has reached a specific state More...
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 
void waitForState (Basda::ServiceState _state)
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 

Protected Member Functions

const char * setProgramNode ()
 
void setProgramInit (Nice::Int _program)
 
const char * setFramerateNode ()
 
void setFramerateInit (double _framerate)
 
const char * setBinningNode ()
 
void setBinningInit (Nice::U16 _bin)
 
const char * setExposureTimeNode ()
 
void setExposureTimeInit (const Nice::Time &_expotime)
 
const char * setExposureModeNode ()
 
void setExposureModeInit (Basda::ExpoModeType _expomode)
 
const char * setGainModeNode ()
 
void setGainModeInit (Nice::Int _gain)
 
const char * setBiasNode ()
 
void setBiasInit (Nice::Int _bias)
 
const char * setBiasAllNode ()
 
void setBiasAllInit (Nice::SeqInt _bias)
 
const char * setBiasIdxNode ()
 
void setBiasIdxInit (Nice::Int _idx, Nice::Int _bias)
 
const char * biasIdxNode ()
 
void biasIdxInit (Nice::Int _idx)
 
const char * biasAllNode ()
 
const char * setDarkIdxNode ()
 
void setDarkIdxInit (Nice::Int _prg, Nice::Int _gain, const Basda::ImageBase &_dark)
 
const char * darkIdxNode ()
 
void darkIdxInit (Nice::Int _prg, Nice::Int _gain)
 
const char * setWCSNode ()
 
void setWCSInit (const Nice::WMatrix &_wcs)
 
const char * setWindowNode ()
 
void setWindowInit (const Nice::Rect &_win, int _bin)
 
const char * isReachableNode ()
 
const char * readSingleNode ()
 
const char * readEndlessNode ()
 
const char * readMultiNode ()
 
void readMultiInit (Nice::Int _numimages)
 
const char * getImageNode ()
 
void getImageInit (bool _start, Nice::Int _numimages)
 
const char * getCurrentImageIdxNode ()
 
const char * getImageByIdxNode ()
 
void getImageByIdxInit (Nice::Int _idx)
 
virtual void work ()
 
const char * setProgramNode ()
 
void setProgramInit (Nice::Int _program)
 
const char * setFramerateNode ()
 
void setFramerateInit (double _framerate)
 
const char * setBinningNode ()
 
void setBinningInit (Nice::U16 _bin)
 
const char * setExposureTimeNode ()
 
void setExposureTimeInit (const Nice::Time &_expotime)
 
const char * setExposureModeNode ()
 
void setExposureModeInit (Basda::ExpoModeType _expomode)
 
const char * setGainModeNode ()
 
void setGainModeInit (Nice::Int _gain)
 
const char * setBiasNode ()
 
void setBiasInit (Nice::Int _bias)
 
const char * setBiasAllNode ()
 
void setBiasAllInit (Nice::SeqInt _bias)
 
const char * setBiasIdxNode ()
 
void setBiasIdxInit (Nice::Int _idx, Nice::Int _bias)
 
const char * biasIdxNode ()
 
void biasIdxInit (Nice::Int _idx)
 
const char * biasAllNode ()
 
const char * setDarkIdxNode ()
 
void setDarkIdxInit (Nice::Int _prg, Nice::Int _gain, const Basda::ImageBase &_dark)
 
const char * darkIdxNode ()
 
void darkIdxInit (Nice::Int _prg, Nice::Int _gain)
 
const char * setWCSNode ()
 
void setWCSInit (const Nice::WMatrix &_wcs)
 
const char * setWindowNode ()
 
void setWindowInit (const Nice::Rect &_win, int _bin)
 
const char * isReachableNode ()
 
const char * readSingleNode ()
 
const char * readEndlessNode ()
 
const char * readMultiNode ()
 
void readMultiInit (Nice::Int _numimages)
 
const char * getImageNode ()
 
void getImageInit (bool _start, Nice::Int _numimages)
 
const char * getCurrentImageIdxNode ()
 
const char * getImageByIdxNode ()
 
void getImageByIdxInit (Nice::Int _idx)
 
virtual void work ()
 
- Protected Member Functions inherited from Basda::ServiceWorkerSkeleton
 ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
 ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
- Protected Member Functions inherited from Basda::ServiceWorker
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 ctor More...
 
virtual ~ServiceWorker ()
 dtor Does nothing (in this base class) More...
 
void triggerState (const Basda::ServiceStateMachine &_state)
 change state to a new state More...
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void init ()=0
 
virtual void deinit ()=0
 
virtual void activate ()=0
 
virtual void deactivate ()=0
 
virtual void packin ()
 schedule ONLINE as the next target state. More...
 
virtual void terminate ()
 schedule EXIT as the next target state. More...
 
virtual void errorOffline ()
 set the target state to OFFLINE. More...
 
virtual void errorStandby ()
 set the target state to OFFLINE. More...
 
virtual void errorOnline ()
 set the target state to OFFLINE. More...
 
virtual void errorWorking ()
 set the target state to OFFLINE. More...
 
virtual void idleOffline ()
 wait for a state change. More...
 
virtual void idleStandby ()
 wait for a state change. More...
 
virtual void idleOnline ()
 wait for a state change. More...
 
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 
virtual ~ServiceWorker ()
 
void triggerState (const Basda::ServiceStateMachine &_state)
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void init ()=0
 
virtual void deinit ()=0
 
virtual void activate ()=0
 
virtual void deactivate ()=0
 
virtual void packin ()
 
virtual void terminate ()
 
virtual void errorOffline ()
 
virtual void errorStandby ()
 
virtual void errorOnline ()
 
virtual void errorWorking ()
 
virtual void idleOffline ()
 
virtual void idleStandby ()
 
virtual void idleOnline ()
 

Private Attributes

VinoCameraCtrlServiceWorkerInternalSkeletonm_internal
 

Additional Inherited Members

- Protected Types inherited from Basda::ServiceWorker
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
- Protected Attributes inherited from Basda::ServiceWorkerSkeleton
Nice::Completion m_completion
 
Nice::I64 m_id
 
Nice::PropertyPtr m_cmd
 
- Protected Attributes inherited from Basda::ServiceWorker
Nice::JointPtr m_config
 
Nice::PropertyPtr m_state
 
std::string m_name
 
- Static Protected Attributes inherited from Basda::ServiceWorker
static BranchTable s_stateTable
 A table which tells which state should go via which intermediate state to a target state. The 6 states are SHUTDOWN, OFFLINE, STANDBY, ONLINE, WORKING and ERROR. The principles are that. More...
 

Constructor & Destructor Documentation

◆ VinoCameraCtrlServiceWorkerSkeleton() [1/2]

Basda::VinoCameraCtrlServiceWorkerSkeleton::VinoCameraCtrlServiceWorkerSkeleton ( const Nice::JointPtr _config)

◆ ~VinoCameraCtrlServiceWorkerSkeleton() [1/2]

Basda::VinoCameraCtrlServiceWorkerSkeleton::~VinoCameraCtrlServiceWorkerSkeleton ( )
virtual

◆ VinoCameraCtrlServiceWorkerSkeleton() [2/2]

Basda::VinoCameraCtrlServiceWorkerSkeleton::VinoCameraCtrlServiceWorkerSkeleton ( const Nice::JointPtr _config)

◆ ~VinoCameraCtrlServiceWorkerSkeleton() [2/2]

virtual Basda::VinoCameraCtrlServiceWorkerSkeleton::~VinoCameraCtrlServiceWorkerSkeleton ( )
virtual

Member Function Documentation

◆ biasAll() [1/2]

virtual Nice::SeqInt Basda::VinoCameraCtrlServiceWorkerSkeleton::biasAll ( )
pure virtual

◆ biasAll() [2/2]

virtual Nice::SeqInt Basda::VinoCameraCtrlServiceWorkerSkeleton::biasAll ( )
pure virtual

◆ biasAllNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::biasAllNode ( )
protected

◆ biasAllNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::biasAllNode ( )
protected

◆ biasIdx() [1/2]

virtual Nice::Int Basda::VinoCameraCtrlServiceWorkerSkeleton::biasIdx ( Nice::Int  _idx)
pure virtual

◆ biasIdx() [2/2]

virtual Nice::Int Basda::VinoCameraCtrlServiceWorkerSkeleton::biasIdx ( Nice::Int  _idx)
pure virtual

◆ biasIdxInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::biasIdxInit ( Nice::Int  _idx)
protected

◆ biasIdxInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::biasIdxInit ( Nice::Int  _idx)
protected

◆ biasIdxNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::biasIdxNode ( )
protected

◆ biasIdxNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::biasIdxNode ( )
protected

◆ darkIdx() [1/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::darkIdx ( Nice::Int  _prg,
Nice::Int  _gain 
)
pure virtual

◆ darkIdx() [2/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::darkIdx ( Nice::Int  _prg,
Nice::Int  _gain 
)
pure virtual

◆ darkIdxInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::darkIdxInit ( Nice::Int  _prg,
Nice::Int  _gain 
)
protected

◆ darkIdxInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::darkIdxInit ( Nice::Int  _prg,
Nice::Int  _gain 
)
protected

◆ darkIdxNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::darkIdxNode ( )
protected

◆ darkIdxNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::darkIdxNode ( )
protected

◆ getCurrentImageIdx() [1/2]

virtual int Basda::VinoCameraCtrlServiceWorkerSkeleton::getCurrentImageIdx ( )
pure virtual

◆ getCurrentImageIdx() [2/2]

virtual int Basda::VinoCameraCtrlServiceWorkerSkeleton::getCurrentImageIdx ( )
pure virtual

◆ getCurrentImageIdxNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::getCurrentImageIdxNode ( )
protected

◆ getCurrentImageIdxNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::getCurrentImageIdxNode ( )
protected

◆ getImage() [1/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::getImage ( bool  _start,
Nice::Int  _numimages 
)
pure virtual

◆ getImage() [2/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::getImage ( bool  _start,
Nice::Int  _numimages 
)
pure virtual

◆ getImageByIdx() [1/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageByIdx ( Nice::Int  _idx)
pure virtual

◆ getImageByIdx() [2/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageByIdx ( Nice::Int  _idx)
pure virtual

◆ getImageByIdxInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageByIdxInit ( Nice::Int  _idx)
protected

◆ getImageByIdxInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageByIdxInit ( Nice::Int  _idx)
protected

◆ getImageByIdxNode() [1/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageByIdxNode ( )
protected

◆ getImageByIdxNode() [2/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageByIdxNode ( )
protected

◆ getImageInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageInit ( bool  _start,
Nice::Int  _numimages 
)
protected

◆ getImageInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageInit ( bool  _start,
Nice::Int  _numimages 
)
protected

◆ getImageNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageNode ( )
protected

◆ getImageNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::getImageNode ( )
protected

◆ isReachable() [1/2]

virtual bool Basda::VinoCameraCtrlServiceWorkerSkeleton::isReachable ( )
pure virtual

◆ isReachable() [2/2]

virtual bool Basda::VinoCameraCtrlServiceWorkerSkeleton::isReachable ( )
pure virtual

◆ isReachableNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::isReachableNode ( )
protected

◆ isReachableNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::isReachableNode ( )
protected

◆ readEndless() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::readEndless ( )
pure virtual

◆ readEndless() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::readEndless ( )
pure virtual

◆ readEndlessNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::readEndlessNode ( )
protected

◆ readEndlessNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::readEndlessNode ( )
protected

◆ readMulti() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::readMulti ( Nice::Int  _numimages)
pure virtual

◆ readMulti() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::readMulti ( Nice::Int  _numimages)
pure virtual

◆ readMultiInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::readMultiInit ( Nice::Int  _numimages)
protected

◆ readMultiInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::readMultiInit ( Nice::Int  _numimages)
protected

◆ readMultiNode() [1/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::readMultiNode ( )
protected

◆ readMultiNode() [2/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::readMultiNode ( )
protected

◆ readSingle() [1/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::readSingle ( )
pure virtual

◆ readSingle() [2/2]

virtual Basda::ImageBase Basda::VinoCameraCtrlServiceWorkerSkeleton::readSingle ( )
pure virtual

◆ readSingleNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::readSingleNode ( )
protected

◆ readSingleNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::readSingleNode ( )
protected

◆ setBias() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBias ( Nice::Int  _bias)
pure virtual

◆ setBias() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBias ( Nice::Int  _bias)
pure virtual

◆ setBiasAll() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasAll ( Nice::SeqInt  _bias)
pure virtual

◆ setBiasAll() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasAll ( Nice::SeqInt  _bias)
pure virtual

◆ setBiasAllInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasAllInit ( Nice::SeqInt  _bias)
protected

◆ setBiasAllInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasAllInit ( Nice::SeqInt  _bias)
protected

◆ setBiasAllNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasAllNode ( )
protected

◆ setBiasAllNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasAllNode ( )
protected

◆ setBiasIdx() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasIdx ( Nice::Int  _idx,
Nice::Int  _bias 
)
pure virtual

◆ setBiasIdx() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasIdx ( Nice::Int  _idx,
Nice::Int  _bias 
)
pure virtual

◆ setBiasIdxInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasIdxInit ( Nice::Int  _idx,
Nice::Int  _bias 
)
protected

◆ setBiasIdxInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasIdxInit ( Nice::Int  _idx,
Nice::Int  _bias 
)
protected

◆ setBiasIdxNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasIdxNode ( )
protected

◆ setBiasIdxNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasIdxNode ( )
protected

◆ setBiasInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasInit ( Nice::Int  _bias)
protected

◆ setBiasInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasInit ( Nice::Int  _bias)
protected

◆ setBiasNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasNode ( )
protected

◆ setBiasNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setBiasNode ( )
protected

◆ setBinning() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBinning ( Nice::U16  _bin)
pure virtual

◆ setBinning() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBinning ( Nice::U16  _bin)
pure virtual

◆ setBinningInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBinningInit ( Nice::U16  _bin)
protected

◆ setBinningInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setBinningInit ( Nice::U16  _bin)
protected

◆ setBinningNode() [1/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setBinningNode ( )
protected

◆ setBinningNode() [2/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setBinningNode ( )
protected

◆ setDarkIdx() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setDarkIdx ( Nice::Int  _prg,
Nice::Int  _gain,
const Basda::ImageBase _dark 
)
pure virtual

◆ setDarkIdx() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setDarkIdx ( Nice::Int  _prg,
Nice::Int  _gain,
const Basda::ImageBase _dark 
)
pure virtual

◆ setDarkIdxInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setDarkIdxInit ( Nice::Int  _prg,
Nice::Int  _gain,
const Basda::ImageBase _dark 
)
protected

◆ setDarkIdxInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setDarkIdxInit ( Nice::Int  _prg,
Nice::Int  _gain,
const Basda::ImageBase _dark 
)
protected

◆ setDarkIdxNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setDarkIdxNode ( )
protected

◆ setDarkIdxNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setDarkIdxNode ( )
protected

◆ setExposureMode() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureMode ( Basda::ExpoModeType  _expomode)
pure virtual

◆ setExposureMode() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureMode ( Basda::ExpoModeType  _expomode)
pure virtual

◆ setExposureModeInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureModeInit ( Basda::ExpoModeType  _expomode)
protected

◆ setExposureModeInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureModeInit ( Basda::ExpoModeType  _expomode)
protected

◆ setExposureModeNode() [1/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureModeNode ( )
protected

◆ setExposureModeNode() [2/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureModeNode ( )
protected

◆ setExposureTime() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureTime ( const Nice::Time _expotime)
pure virtual

◆ setExposureTime() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureTime ( const Nice::Time _expotime)
pure virtual

◆ setExposureTimeInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureTimeInit ( const Nice::Time _expotime)
protected

◆ setExposureTimeInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureTimeInit ( const Nice::Time _expotime)
protected

◆ setExposureTimeNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureTimeNode ( )
protected

◆ setExposureTimeNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setExposureTimeNode ( )
protected

◆ setFramerate() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setFramerate ( double  _framerate)
pure virtual

◆ setFramerate() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setFramerate ( double  _framerate)
pure virtual

◆ setFramerateInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setFramerateInit ( double  _framerate)
protected

◆ setFramerateInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setFramerateInit ( double  _framerate)
protected

◆ setFramerateNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setFramerateNode ( )
protected

◆ setFramerateNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setFramerateNode ( )
protected

◆ setGainMode() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setGainMode ( Nice::Int  _gain)
pure virtual

◆ setGainMode() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setGainMode ( Nice::Int  _gain)
pure virtual

◆ setGainModeInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setGainModeInit ( Nice::Int  _gain)
protected

◆ setGainModeInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setGainModeInit ( Nice::Int  _gain)
protected

◆ setGainModeNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setGainModeNode ( )
protected

◆ setGainModeNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setGainModeNode ( )
protected

◆ setProgram() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setProgram ( Nice::Int  _program)
pure virtual

◆ setProgram() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setProgram ( Nice::Int  _program)
pure virtual

◆ setProgramInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setProgramInit ( Nice::Int  _program)
protected

◆ setProgramInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setProgramInit ( Nice::Int  _program)
protected

◆ setProgramNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setProgramNode ( )
protected

◆ setProgramNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setProgramNode ( )
protected

◆ setWCS() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWCS ( const Nice::WMatrix _wcs)
pure virtual

◆ setWCS() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWCS ( const Nice::WMatrix _wcs)
pure virtual

◆ setWCSInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWCSInit ( const Nice::WMatrix _wcs)
protected

◆ setWCSInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWCSInit ( const Nice::WMatrix _wcs)
protected

◆ setWCSNode() [1/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setWCSNode ( )
protected

◆ setWCSNode() [2/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setWCSNode ( )
protected

◆ setWindow() [1/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWindow ( const Nice::Rect _win,
int  _bin 
)
pure virtual

◆ setWindow() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWindow ( const Nice::Rect _win,
int  _bin 
)
pure virtual

◆ setWindowInit() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWindowInit ( const Nice::Rect _win,
int  _bin 
)
protected

◆ setWindowInit() [2/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::setWindowInit ( const Nice::Rect _win,
int  _bin 
)
protected

◆ setWindowNode() [1/2]

const char * Basda::VinoCameraCtrlServiceWorkerSkeleton::setWindowNode ( )
protected

◆ setWindowNode() [2/2]

const char* Basda::VinoCameraCtrlServiceWorkerSkeleton::setWindowNode ( )
protected

◆ work() [1/2]

void Basda::VinoCameraCtrlServiceWorkerSkeleton::work ( )
protectedvirtual

Implements Basda::ServiceWorker.

◆ work() [2/2]

virtual void Basda::VinoCameraCtrlServiceWorkerSkeleton::work ( )
protectedvirtual

Implements Basda::ServiceWorker.

Member Data Documentation

◆ m_internal

VinoCameraCtrlServiceWorkerInternalSkeleton * Basda::VinoCameraCtrlServiceWorkerSkeleton::m_internal
private

The documentation for this class was generated from the following files: