TwiceAsNice  2019-02-18
Public Member Functions | Public Attributes | List of all members
Fixture::DeviceCmdAsyncImpl Struct Reference

#include <FixtureTH.h>

Inheritance diagram for Fixture::DeviceCmdAsyncImpl:
Inheritance graph
Collaboration diagram for Fixture::DeviceCmdAsyncImpl:
Collaboration graph

Public Member Functions

virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
virtual int asyncStatus (const std::string &_s, int)
 does nothing (in this base class) More...
 
- Public Member Functions inherited from Basda::DeviceAsyncImpl
virtual int asyncWait (const Nice::Time &_t)
 sleep for a specific time (in this base class) It's called an asynchronous wait because the duration is not depending on any timer or interrupt or alike. More...
 
virtual int asyncWait (const Nice::Time &_t)
 sleep for a specific time (in this base class) It's called an asynchronous wait because the duration is not depending on any timer or interrupt or alike. More...
 
- Public Member Functions inherited from Basda::DeviceAsync
virtual ~DeviceAsync ()
 
virtual ~DeviceAsync ()
 

Public Attributes

Fixturem_fixture
 

Member Function Documentation

◆ asyncStatus() [1/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [2/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [3/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [4/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [5/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [6/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [7/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [8/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

◆ asyncStatus() [9/9]

virtual int Fixture::DeviceCmdAsyncImpl::asyncStatus ( const std::string &  ,
int   
)
inlinevirtual

does nothing (in this base class)


Returns
always 0

Reimplemented from Basda::DeviceAsyncImpl.

Member Data Documentation

◆ m_fixture

Fixture * Fixture::DeviceCmdAsyncImpl::m_fixture

The documentation for this struct was generated from the following files: