#include <IODeviceWut.h>
◆ connection()
static std::string Basda::IODeviceWut::PropertyName::connection |
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◆ desiredState()
static std::string Basda::IODeviceWut::PropertyName::desiredState |
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◆ numOfInputPorts()
static std::string Basda::IODeviceWut::PropertyName::numOfInputPorts |
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◆ numOfOutputPorts()
static std::string Basda::IODeviceWut::PropertyName::numOfOutputPorts |
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inlinestatic |
◆ output()
static std::string Basda::IODeviceWut::PropertyName::output |
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inlinestatic |
◆ outputPortDescription()
static std::string Basda::IODeviceWut::PropertyName::outputPortDescription |
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inlinestatic |
◆ part()
static std::string Basda::IODeviceWut::PropertyName::part |
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inlinestatic |
◆ port()
static std::string Basda::IODeviceWut::PropertyName::port |
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◆ portIndex()
static std::string Basda::IODeviceWut::PropertyName::portIndex |
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◆ reachable()
static std::string Basda::IODeviceWut::PropertyName::reachable |
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◆ setOffCommand()
static std::string Basda::IODeviceWut::PropertyName::setOffCommand |
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◆ setOnCommand()
static std::string Basda::IODeviceWut::PropertyName::setOnCommand |
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◆ setOutputPortStateCommand()
static std::string Basda::IODeviceWut::PropertyName::setOutputPortStateCommand |
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inlinestatic |
The documentation for this struct was generated from the following file: