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| FakeWutSocket () |
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virtual bool | create () |
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virtual bool | connect (const std::string, const uint16_t) |
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virtual bool | send (const std::string message) const |
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std::string | getLatestArgument_send () |
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virtual int | recv (std::string &result) const |
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void | receiveWillPassAsResult (const std::string &result) |
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void | createWillSucceed () |
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void | connectWillSucceed () |
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void | connectWillFail () |
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void | sendWillFail () |
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void | sendWillSucceed () |
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void | receiveWillFail () |
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void | receiveWillSucceed () |
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virtual bool | setReceiveTimeout (unsigned) |
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virtual bool | setSendTimeout (unsigned) |
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virtual bool | connectWithTimeout (const std::string host, const uint16_t port, unsigned) |
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| FakeWutSocket () |
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virtual bool | create () |
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virtual bool | connect (const std::string, const uint16_t) |
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virtual bool | send (const std::string message) const |
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std::string | getLatestArgument_send () |
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virtual int | recv (std::string &result) const |
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void | receiveWillPassAsResult (const std::string &result) |
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void | createWillSucceed () |
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void | connectWillSucceed () |
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void | connectWillFail () |
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void | sendWillFail () |
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void | sendWillSucceed () |
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void | receiveWillFail () |
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void | receiveWillSucceed () |
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virtual bool | setReceiveTimeout (unsigned) |
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virtual bool | setSendTimeout (unsigned) |
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virtual bool | connectWithTimeout (const std::string host, const uint16_t port, unsigned) |
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| WutSocket () |
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virtual | ~WutSocket () |
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bool | bind (const uint16_t port) |
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bool | listen () const |
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bool | accept (WutSocket &) const |
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void | set_non_blocking (const bool) |
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bool | is_valid () const |
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| WutSocket () |
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virtual | ~WutSocket () |
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bool | bind (const uint16_t port) |
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bool | listen () const |
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bool | accept (WutSocket &) const |
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void | set_non_blocking (const bool) |
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bool | is_valid () const |
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| WutSocket () |
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virtual | ~WutSocket () |
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bool | bind (const uint16_t port) |
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bool | listen () const |
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bool | accept (WutSocket &) const |
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void | set_non_blocking (const bool) |
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bool | is_valid () const |
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| WutSocket () |
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virtual | ~WutSocket () |
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bool | bind (const int port) |
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bool | listen () const |
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bool | accept (WutSocket &) const |
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virtual bool | connect (const std::string host, const int port) |
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virtual bool | connectWithTimeout (const std::string host, int port, unsigned timeoutInMicroSeconds) |
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void | set_non_blocking (const bool) |
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bool | is_valid () const |
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| WutSocket () |
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virtual | ~WutSocket () |
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bool | bind (const int port) |
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bool | listen () const |
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bool | accept (WutSocket &) const |
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virtual bool | connect (const std::string host, const int port) |
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virtual bool | connectWithTimeout (const std::string host, int port, unsigned timeoutInMicroSeconds) |
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void | set_non_blocking (const bool) |
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bool | is_valid () const |
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◆ FakeWutSocket() [1/2]
test::FakeWutSocket::FakeWutSocket |
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inline |
◆ FakeWutSocket() [2/2]
test::FakeWutSocket::FakeWutSocket |
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inline |
◆ connect() [1/2]
◆ connect() [2/2]
◆ connectWillFail() [1/2]
void test::FakeWutSocket::connectWillFail |
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inline |
◆ connectWillFail() [2/2]
void test::FakeWutSocket::connectWillFail |
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inline |
◆ connectWillSucceed() [1/2]
void test::FakeWutSocket::connectWillSucceed |
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inline |
◆ connectWillSucceed() [2/2]
void test::FakeWutSocket::connectWillSucceed |
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inline |
◆ connectWithTimeout() [1/2]
virtual bool test::FakeWutSocket::connectWithTimeout |
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const std::string |
host, |
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const uint16_t |
port, |
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unsigned |
timeoutInMicroSeconds |
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) |
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inlinevirtual |
◆ connectWithTimeout() [2/2]
virtual bool test::FakeWutSocket::connectWithTimeout |
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const std::string |
host, |
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const uint16_t |
port, |
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unsigned |
timeoutInMicroSeconds |
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) |
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inlinevirtual |
◆ create() [1/2]
virtual bool test::FakeWutSocket::create |
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inlinevirtual |
◆ create() [2/2]
virtual bool test::FakeWutSocket::create |
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inlinevirtual |
◆ createWillSucceed() [1/2]
void test::FakeWutSocket::createWillSucceed |
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inline |
◆ createWillSucceed() [2/2]
void test::FakeWutSocket::createWillSucceed |
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◆ getLatestArgument_send() [1/2]
std::string test::FakeWutSocket::getLatestArgument_send |
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inline |
◆ getLatestArgument_send() [2/2]
std::string test::FakeWutSocket::getLatestArgument_send |
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inline |
◆ receiveWillFail() [1/2]
void test::FakeWutSocket::receiveWillFail |
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inline |
◆ receiveWillFail() [2/2]
void test::FakeWutSocket::receiveWillFail |
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◆ receiveWillPassAsResult() [1/2]
void test::FakeWutSocket::receiveWillPassAsResult |
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const std::string & |
result | ) |
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inline |
◆ receiveWillPassAsResult() [2/2]
void test::FakeWutSocket::receiveWillPassAsResult |
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const std::string & |
result | ) |
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inline |
◆ receiveWillSucceed() [1/2]
void test::FakeWutSocket::receiveWillSucceed |
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inline |
◆ receiveWillSucceed() [2/2]
void test::FakeWutSocket::receiveWillSucceed |
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inline |
◆ recv() [1/2]
virtual int test::FakeWutSocket::recv |
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std::string & |
result | ) |
const |
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inlinevirtual |
◆ recv() [2/2]
virtual int test::FakeWutSocket::recv |
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std::string & |
result | ) |
const |
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inlinevirtual |
◆ send() [1/2]
virtual bool test::FakeWutSocket::send |
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const std::string |
message | ) |
const |
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inlinevirtual |
◆ send() [2/2]
virtual bool test::FakeWutSocket::send |
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const std::string |
message | ) |
const |
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inlinevirtual |
◆ sendWillFail() [1/2]
void test::FakeWutSocket::sendWillFail |
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inline |
◆ sendWillFail() [2/2]
void test::FakeWutSocket::sendWillFail |
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◆ sendWillSucceed() [1/2]
void test::FakeWutSocket::sendWillSucceed |
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inline |
◆ sendWillSucceed() [2/2]
void test::FakeWutSocket::sendWillSucceed |
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inline |
◆ setReceiveTimeout() [1/2]
virtual bool test::FakeWutSocket::setReceiveTimeout |
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unsigned |
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inlinevirtual |
◆ setReceiveTimeout() [2/2]
virtual bool test::FakeWutSocket::setReceiveTimeout |
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unsigned |
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inlinevirtual |
◆ setSendTimeout() [1/2]
virtual bool test::FakeWutSocket::setSendTimeout |
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unsigned |
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inlinevirtual |
◆ setSendTimeout() [2/2]
virtual bool test::FakeWutSocket::setSendTimeout |
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unsigned |
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inlinevirtual |
◆ argumentResult_recv_
std::string test::FakeWutSocket::argumentResult_recv_ |
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private |
◆ latestArgument_send_
std::string test::FakeWutSocket::latestArgument_send_ |
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mutableprivate |
◆ result_connect_
bool test::FakeWutSocket::result_connect_ |
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private |
◆ result_create_
bool test::FakeWutSocket::result_create_ |
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private |
◆ result_recv_
int test::FakeWutSocket::result_recv_ |
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private |
◆ result_send_
bool test::FakeWutSocket::result_send_ |
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private |
The documentation for this class was generated from the following file: