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| CabinetServiceWorker (const Nice::JointPtr &_config) |
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virtual | ~CabinetServiceWorker () |
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virtual void | init () |
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virtual void | deinit () |
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virtual void | activate () |
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virtual void | deactivate () |
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virtual void | abort () |
| does nothing. More...
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virtual void | stop () |
| does nothing. More...
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virtual void | cab_on (const std::string &_cab, bool _on, int _num=0) |
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virtual void | bdx_on (const Nice::Completion &) |
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virtual void | bdx_off (const Nice::Completion &) |
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virtual void | bsx_on (const Nice::Completion &) |
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virtual void | bsx_off (const Nice::Completion &) |
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virtual void | cdx_on (const Nice::Completion &) |
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virtual void | cdx_off (const Nice::Completion &) |
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virtual void | csx_on (const Nice::Completion &) |
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virtual void | csx_off (const Nice::Completion &) |
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virtual void | fdx_on (const Nice::Completion &) |
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virtual void | fdx_off (const Nice::Completion &) |
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virtual void | fsx_on (const Nice::Completion &) |
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virtual void | fsx_off (const Nice::Completion &) |
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virtual void | all_on (const Nice::Completion &) |
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virtual void | all_off (const Nice::Completion &) |
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virtual void | switchAllOn (bool _on) |
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virtual void | switchBSXOn (bool _on, int _num=0) |
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virtual void | switchBDXOn (bool _on, int _num=0) |
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virtual void | switchCSXOn (bool _on, int _num=0) |
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virtual void | switchCDXOn (bool _on, int _num=0) |
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virtual void | switchFSXOn (bool _on, int _num=0) |
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virtual void | switchFDXOn (bool _on, int _num=0) |
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| CabinetServiceWorker (const Nice::JointPtr &_config) |
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virtual | ~CabinetServiceWorker () |
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virtual void | init () |
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virtual void | deinit () |
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virtual void | activate () |
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virtual void | deactivate () |
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virtual void | abort () |
| does nothing. More...
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virtual void | stop () |
| does nothing. More...
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virtual void | cab_on (const std::string &_cab, bool _on, int _num=0) |
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virtual void | bdx_on (const Nice::Completion &) |
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virtual void | bdx_off (const Nice::Completion &) |
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virtual void | bsx_on (const Nice::Completion &) |
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virtual void | bsx_off (const Nice::Completion &) |
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virtual void | cdx_on (const Nice::Completion &) |
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virtual void | cdx_off (const Nice::Completion &) |
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virtual void | csx_on (const Nice::Completion &) |
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virtual void | csx_off (const Nice::Completion &) |
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virtual void | fdx_on (const Nice::Completion &) |
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virtual void | fdx_off (const Nice::Completion &) |
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virtual void | fsx_on (const Nice::Completion &) |
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virtual void | fsx_off (const Nice::Completion &) |
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virtual void | all_on (const Nice::Completion &) |
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virtual void | all_off (const Nice::Completion &) |
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virtual void | switchAllOn (bool _on) |
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virtual void | switchBSXOn (bool _on, int _num=0) |
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virtual void | switchBDXOn (bool _on, int _num=0) |
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virtual void | switchCSXOn (bool _on, int _num=0) |
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virtual void | switchCDXOn (bool _on, int _num=0) |
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virtual void | switchFSXOn (bool _on, int _num=0) |
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virtual void | switchFDXOn (bool _on, int _num=0) |
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| CabinetServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~CabinetServiceWorkerSkeleton () |
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| CabinetServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~CabinetServiceWorkerSkeleton () |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
| if currently online, push the state into WORKING More...
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
| change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
| change state to a new state More...
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void | waitForState (Basda::ServiceState _state) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
| wait (indefinitely) until the worker has reached a specific state More...
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
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void | waitForState (Basda::ServiceState _state) |
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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typedef void(ServiceWorker::* | ServiceWorkerMemFn) () |
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typedef Branch | BranchTable[6][6] |
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typedef IceUtil::Handle< WorkerThread > | WorkerThreadPtr |
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typedef void(ServiceWorker::* | ServiceWorkerMemFn) () |
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typedef Branch | BranchTable[6][6] |
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typedef IceUtil::Handle< WorkerThread > | WorkerThreadPtr |
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const char * | switchAllOnNode () |
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void | switchAllOnInit (bool _on) |
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const char * | switchBSXOnNode () |
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void | switchBSXOnInit (bool _on, int _num) |
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const char * | switchBDXOnNode () |
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void | switchBDXOnInit (bool _on, int _num) |
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const char * | switchCSXOnNode () |
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void | switchCSXOnInit (bool _on, int _num) |
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const char * | switchCDXOnNode () |
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void | switchCDXOnInit (bool _on, int _num) |
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const char * | switchFSXOnNode () |
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void | switchFSXOnInit (bool _on, int _num) |
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const char * | switchFDXOnNode () |
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void | switchFDXOnInit (bool _on, int _num) |
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virtual void | work () |
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const char * | switchAllOnNode () |
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void | switchAllOnInit (bool _on) |
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const char * | switchBSXOnNode () |
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void | switchBSXOnInit (bool _on, int _num) |
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const char * | switchBDXOnNode () |
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void | switchBDXOnInit (bool _on, int _num) |
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const char * | switchCSXOnNode () |
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void | switchCSXOnInit (bool _on, int _num) |
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const char * | switchCDXOnNode () |
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void | switchCDXOnInit (bool _on, int _num) |
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const char * | switchFSXOnNode () |
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void | switchFSXOnInit (bool _on, int _num) |
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const char * | switchFDXOnNode () |
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void | switchFDXOnInit (bool _on, int _num) |
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virtual void | work () |
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| ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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| ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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| ServiceWorker (const Nice::JointPtr &_jointPtr) |
| ctor More...
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virtual | ~ServiceWorker () |
| dtor Does nothing (in this base class) More...
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void | triggerState (const Basda::ServiceStateMachine &_state) |
| change state to a new state More...
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void | sendStateStatus (const std::string &_action, int _percent) |
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void | setState (Basda::ServiceState _next) |
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virtual void | waitForNewState () |
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virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
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virtual void | preinit () |
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virtual void | packin () |
| schedule ONLINE as the next target state. More...
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virtual void | terminate () |
| schedule EXIT as the next target state. More...
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virtual void | errorOffline () |
| set the target state to OFFLINE. More...
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virtual void | errorStandby () |
| set the target state to OFFLINE. More...
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virtual void | errorOnline () |
| set the target state to OFFLINE. More...
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virtual void | errorWorking () |
| set the target state to OFFLINE. More...
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virtual void | idleOffline () |
| wait for a state change. More...
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virtual void | idleStandby () |
| wait for a state change. More...
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virtual void | idleOnline () |
| wait for a state change. More...
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| ServiceWorker (const Nice::JointPtr &_jointPtr) |
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virtual | ~ServiceWorker () |
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void | triggerState (const Basda::ServiceStateMachine &_state) |
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void | sendStateStatus (const std::string &_action, int _percent) |
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void | setState (Basda::ServiceState _next) |
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virtual void | waitForNewState () |
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virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
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virtual void | preinit () |
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virtual void | packin () |
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virtual void | terminate () |
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virtual void | errorOffline () |
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virtual void | errorStandby () |
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virtual void | errorOnline () |
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virtual void | errorWorking () |
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virtual void | idleOffline () |
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virtual void | idleStandby () |
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virtual void | idleOnline () |
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Nice::Completion | m_completion |
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Nice::I64 | m_id |
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Nice::PropertyPtr | m_cmd |
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Nice::JointPtr | m_config |
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Nice::PropertyPtr | m_state |
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std::string | m_name |
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static BranchTable | s_stateTable |
| A table which tells which state should go via which intermediate state to a target state. The 6 states are SHUTDOWN, OFFLINE, STANDBY, ONLINE, WORKING and ERROR. The principles are that. More...
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