TwiceAsNice  2019-02-18
Classes | Public Member Functions | Private Types | Private Attributes | List of all members
Lffts::FastLoopServiceWorker Class Reference

#include <LfftsFastLoopServiceWorker.h>

Inheritance diagram for Lffts::FastLoopServiceWorker:
Inheritance graph
Collaboration diagram for Lffts::FastLoopServiceWorker:
Collaboration graph

Classes

struct  DeviceAsyncImpl
 

Public Member Functions

 FastLoopServiceWorker (const Nice::JointPtr &_config)
 
virtual ~FastLoopServiceWorker ()
 
virtual void init ()
 
virtual void deinit ()
 
virtual void activate ()
 
virtual void deactivate ()
 
virtual void work ()
 
virtual void terminate ()
 virtual void idleOnline(); More...
 
- Public Member Functions inherited from Basda::ServiceWorker
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 change state to a new state More...
 
void waitForState (Basda::ServiceState _state)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 wait (indefinitely) until the worker has reached a specific state More...
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 
void waitForState (Basda::ServiceState _state)
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 

Private Types

typedef Basda::VinoDevice< Nice::U16VinoDeviceType
 
typedef IceUtil::Handle< VinoDeviceTypeVinoDeviceTypePtr
 

Private Attributes

Nice::Monitor m_monitor
 
DeviceAsyncImpl m_deviceAsync
 
VinoDeviceTypePtr m_deviceCamera
 
FastLoopDevicePtr m_deviceLoop
 

Additional Inherited Members

- Protected Types inherited from Basda::ServiceWorker
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
- Protected Member Functions inherited from Basda::ServiceWorker
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 ctor More...
 
virtual ~ServiceWorker ()
 dtor Does nothing (in this base class) More...
 
void triggerState (const Basda::ServiceStateMachine &_state)
 change state to a new state More...
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
virtual void packin ()
 schedule ONLINE as the next target state. More...
 
virtual void errorOffline ()
 set the target state to OFFLINE. More...
 
virtual void errorStandby ()
 set the target state to OFFLINE. More...
 
virtual void errorOnline ()
 set the target state to OFFLINE. More...
 
virtual void errorWorking ()
 set the target state to OFFLINE. More...
 
virtual void idleOffline ()
 wait for a state change. More...
 
virtual void idleStandby ()
 wait for a state change. More...
 
virtual void idleOnline ()
 wait for a state change. More...
 
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 
virtual ~ServiceWorker ()
 
void triggerState (const Basda::ServiceStateMachine &_state)
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void abort ()
 
virtual void stop ()
 
virtual void packin ()
 
virtual void errorOffline ()
 
virtual void errorStandby ()
 
virtual void errorOnline ()
 
virtual void errorWorking ()
 
virtual void idleOffline ()
 
virtual void idleStandby ()
 
virtual void idleOnline ()
 
- Protected Attributes inherited from Basda::ServiceWorker
Nice::JointPtr m_config
 
Nice::PropertyPtr m_state
 
std::string m_name
 
- Static Protected Attributes inherited from Basda::ServiceWorker
static BranchTable s_stateTable
 A table which tells which state should go via which intermediate state to a target state. The 6 states are SHUTDOWN, OFFLINE, STANDBY, ONLINE, WORKING and ERROR. The principles are that. More...
 

Member Typedef Documentation

◆ VinoDeviceType

◆ VinoDeviceTypePtr

Constructor & Destructor Documentation

◆ FastLoopServiceWorker()

Lffts::FastLoopServiceWorker::FastLoopServiceWorker ( const Nice::JointPtr _config)

◆ ~FastLoopServiceWorker()

virtual Lffts::FastLoopServiceWorker::~FastLoopServiceWorker ( )
inlinevirtual

Member Function Documentation

◆ activate()

void Lffts::FastLoopServiceWorker::activate ( )
virtual

Implements Basda::ServiceWorker.

◆ deactivate()

void Lffts::FastLoopServiceWorker::deactivate ( )
virtual

Implements Basda::ServiceWorker.

◆ deinit()

void Lffts::FastLoopServiceWorker::deinit ( )
virtual

Implements Basda::ServiceWorker.

◆ init()

void Lffts::FastLoopServiceWorker::init ( )
virtual

Implements Basda::ServiceWorker.

◆ terminate()

void Lffts::FastLoopServiceWorker::terminate ( )
virtual

virtual void idleOnline();

Only if you want to wakeup every "CFG.INTERVAL" void Lffts::FastLoopServiceWorker::idleOnline() { D_LOG ( m_name << " --online idle-> " << state() << "::" << m_config->leaf("STATE")); m_state->set<Basda::ServiceStateMachine>(m_state->get<Basda::ServiceStateMachine>().set("SLEEP", 0)); bool rc = m_stateMachine.timedWaitForNewState ( m_config->getAtNode<Nice::Time> ( "CFG.INTERVAL" ) ); if ( !rc ) m_stateMachine.setIfSettled ( Basda::WORKING ); };.

Reimplemented from Basda::ServiceWorker.

◆ work()

void Lffts::FastLoopServiceWorker::work ( )
virtual

Implements Basda::ServiceWorker.

Member Data Documentation

◆ m_deviceAsync

DeviceAsyncImpl Lffts::FastLoopServiceWorker::m_deviceAsync
private

◆ m_deviceCamera

VinoDeviceTypePtr Lffts::FastLoopServiceWorker::m_deviceCamera
private

◆ m_deviceLoop

FastLoopDevicePtr Lffts::FastLoopServiceWorker::m_deviceLoop
private

◆ m_monitor

Nice::Monitor Lffts::FastLoopServiceWorker::m_monitor
private

The documentation for this class was generated from the following files: