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| BCUServiceWorker (const Nice::JointPtr &_config) |
| ctor More...
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virtual | ~BCUServiceWorker () |
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virtual void | init () |
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virtual void | deinit () |
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virtual void | activate () |
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virtual void | deactivate () |
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virtual void | terminate () |
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virtual void | errorOnline () |
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virtual void | stop () |
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virtual void | abort () |
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virtual void | startRandomPixelGen () |
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virtual void | stopLoop () |
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virtual Nice::Int | startLoop (Nice::U32 _nframes) |
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virtual void | resetLoop () |
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virtual void | initLoop () |
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virtual void | closeLoop () |
| Toggle the loop from closed to open and vice versa. More...
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virtual void | setAndClose () |
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virtual void | setMask (Nice::SeqDynamicBitset _mask) |
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virtual void | loadMask (Nice::File _maskfile) |
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virtual void | setNormalizeMethod (Nice::U16 _normmethod) |
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virtual void | enableLinearize (bool linearize) |
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virtual void | setSlopeNormConst (float normconst) |
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virtual void | setLinearisation (Nice::SeqFloat _linVec) |
| Empty function. Does nothing. More...
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virtual void | setSlopeOffset (Nice::SeqFloat _slopeOffset) |
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virtual void | loadSlopeOffset (Nice::File _slopeOffset) |
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virtual void | enableDisturbance (bool _disturb) |
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virtual void | send2DM (bool SEND) |
| Enable/disable the fast link. More...
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virtual void | toggleSend2DM () |
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virtual Nice::SeqDynamicBitset | getSlopeMask () |
| Read the property CFG.PUPIL.MASK. More...
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virtual void | idleOffline () |
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virtual void | idleOnline () |
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virtual void | errorStandby () |
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virtual void | packin () |
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| BCUServiceWorker (const Nice::JointPtr &_config) |
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virtual | ~BCUServiceWorker () |
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virtual void | init () |
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virtual void | deinit () |
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virtual void | activate () |
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virtual void | deactivate () |
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virtual void | terminate () |
| schedule EXIT as the next target state. More...
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virtual void | errorOnline () |
| set the target state to OFFLINE. More...
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virtual void | stop () |
| does nothing. More...
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virtual void | abort () |
| does nothing. More...
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virtual void | startRandomPixelGen () |
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virtual void | stopLoop () |
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virtual Nice::Int | startLoop (Nice::U32 _nframes) |
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virtual void | resetLoop () |
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virtual void | initLoop () |
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virtual void | closeLoop () |
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virtual void | setAndClose () |
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virtual void | setMask (Nice::SeqDynamicBitset _mask) |
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virtual void | loadMask (Nice::File _maskfile) |
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virtual void | setNormalizeMethod (Nice::U16 _normmethod) |
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virtual void | enableLinearize (bool linearize) |
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virtual void | setSlopeNormConst (float normconst) |
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virtual void | setLinearisation (Nice::SeqFloat _linVec) |
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virtual void | setSlopeOffset (Nice::SeqFloat _slopeOffset) |
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virtual void | loadSlopeOffset (Nice::File _slopeOffset) |
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virtual void | enableDisturbance (bool _disturb) |
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virtual void | send2DM (bool SEND) |
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virtual void | toggleSend2DM () |
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virtual Nice::SeqDynamicBitset | getSlopeMask () |
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virtual void | idleOffline () |
| wait for a state change. More...
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virtual void | idleOnline () |
| wait for a state change. More...
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virtual void | errorStandby () |
| set the target state to OFFLINE. More...
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virtual void | packin () |
| schedule ONLINE as the next target state. More...
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| WfcCommonsServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~WfcCommonsServiceWorkerSkeleton () |
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| WfcCommonsServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~WfcCommonsServiceWorkerSkeleton () |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
| if currently online, push the state into WORKING More...
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
| change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
| change state to a new state More...
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void | waitForState (Basda::ServiceState _state) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
| wait (indefinitely) until the worker has reached a specific state More...
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
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void | waitForState (Basda::ServiceState _state) |
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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