TwiceAsNice
2019-02-18
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#include <RecMatSkeleton.h>
Public Member Functions | |
AocRecMatServiceWorkerSkeleton (const Nice::JointPtr &_config) | |
virtual | ~AocRecMatServiceWorkerSkeleton () |
virtual void | stopLoop ()=0 |
virtual void | startLoop ()=0 |
virtual void | uploadZeroGains ()=0 |
virtual void | uploadGainVector (float _tt_val, int _modes, float _mode_val)=0 |
virtual void | uploadReconstructor ()=0 |
AocRecMatServiceWorkerSkeleton (const Nice::JointPtr &_config) | |
virtual | ~AocRecMatServiceWorkerSkeleton () |
virtual void | stopLoop ()=0 |
virtual void | startLoop ()=0 |
virtual void | uploadZeroGains ()=0 |
virtual void | uploadGainVector (float _tt_val, int _modes, float _mode_val)=0 |
virtual void | uploadReconstructor ()=0 |
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const Nice::PropertyPtr & | cmd () |
void | setCompletion (const Nice::Completion &_c) |
void | cmdStart (const std::string &_action="") |
void | cmdDone () |
void | cmdWarning (const std::string &_l) |
void | cmdWarning (const Nice::LoggerObject &_o) |
void | cmdError (const std::string &_l) |
void | cmdError (const Nice::LoggerObject &_o) |
void | cmdError (const Nice::SeqLoggerObject &_oo) |
void | cmdPercent (Nice::Int _v) |
void | cmdAction (Nice::Int _v, const std::string &_s) |
virtual void | cmd (const Nice::Completion &_c) |
virtual void | abort () |
does nothing. More... | |
virtual void | stop () |
does nothing. More... | |
template<typename DataType > | |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
if currently online, push the state into WORKING More... | |
template<typename DataType > | |
void | execCommand (DataType _cmd) |
const Nice::PropertyPtr & | cmd () |
void | setCompletion (const Nice::Completion &_c) |
void | cmdStart (const std::string &_action="") |
void | cmdDone () |
void | cmdWarning (const std::string &_l) |
void | cmdWarning (const Nice::LoggerObject &_o) |
void | cmdError (const std::string &_l) |
void | cmdError (const Nice::LoggerObject &_o) |
void | cmdError (const Nice::SeqLoggerObject &_oo) |
void | cmdPercent (Nice::Int _v) |
void | cmdAction (Nice::Int _v, const std::string &_s) |
virtual void | cmd (const Nice::Completion &_c) |
virtual void | abort () |
does nothing. More... | |
virtual void | stop () |
does nothing. More... | |
template<typename DataType > | |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
template<typename DataType > | |
void | execCommand (DataType _cmd) |
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const Nice::JointPtr & | config () |
Nice::JointPtr | cfg () |
Nice::JointPtr | var () |
virtual const std::string & | name () |
virtual WorkerThreadPtr | worker () |
virtual Nice::Monitor & | monitor () |
virtual void | lock () |
virtual void | unlock () |
bool | stateIsSettled () |
bool | stateHasChanged () |
void | changeState (Basda::ServiceState _state) |
change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More... | |
bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
change state to a new state More... | |
void | waitForState (Basda::ServiceState _state) |
wait (indefinitely) until the worker has reached a spcifici state More... | |
bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
wait (indefinitely) until the worker has reached a specific state More... | |
bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
wait (indefinitely) until the worker has reached a spcifici state More... | |
Basda::ServiceState | state () |
Basda::ServiceState | stateNow () |
Basda::ServiceState | stateNext () |
Basda::ServiceState | stateLast () |
bool | isTransit () |
bool | isTerminated () |
const Nice::JointPtr & | config () |
Nice::JointPtr | cfg () |
Nice::JointPtr | var () |
virtual const std::string & | name () |
virtual WorkerThreadPtr | worker () |
virtual Nice::Monitor & | monitor () |
virtual void | lock () |
virtual void | unlock () |
bool | stateIsSettled () |
bool | stateHasChanged () |
void | changeState (Basda::ServiceState _state) |
bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
void | waitForState (Basda::ServiceState _state) |
bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
Basda::ServiceState | state () |
Basda::ServiceState | stateNow () |
Basda::ServiceState | stateNext () |
Basda::ServiceState | stateLast () |
bool | isTransit () |
bool | isTerminated () |
Protected Member Functions | |
const char * | stopLoopNode () |
const char * | startLoopNode () |
const char * | uploadZeroGainsNode () |
const char * | uploadGainVectorNode () |
void | uploadGainVectorInit (float _tt_val, int _modes, float _mode_val) |
const char * | uploadReconstructorNode () |
virtual void | work () |
const char * | stopLoopNode () |
const char * | startLoopNode () |
const char * | uploadZeroGainsNode () |
const char * | uploadGainVectorNode () |
void | uploadGainVectorInit (float _tt_val, int _modes, float _mode_val) |
const char * | uploadReconstructorNode () |
virtual void | work () |
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ServiceWorkerSkeleton (const Nice::JointPtr &_config) | |
ServiceWorkerSkeleton (const Nice::JointPtr &_config) | |
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ServiceWorker (const Nice::JointPtr &_jointPtr) | |
ctor More... | |
virtual | ~ServiceWorker () |
dtor Does nothing (in this base class) More... | |
void | triggerState (const Basda::ServiceStateMachine &_state) |
change state to a new state More... | |
void | sendStateStatus (const std::string &_action, int _percent) |
void | setState (Basda::ServiceState _next) |
virtual void | waitForNewState () |
virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
virtual void | preinit () |
virtual void | init ()=0 |
virtual void | deinit ()=0 |
virtual void | activate ()=0 |
virtual void | deactivate ()=0 |
virtual void | packin () |
schedule ONLINE as the next target state. More... | |
virtual void | terminate () |
schedule EXIT as the next target state. More... | |
virtual void | errorOffline () |
set the target state to OFFLINE. More... | |
virtual void | errorStandby () |
set the target state to OFFLINE. More... | |
virtual void | errorOnline () |
set the target state to OFFLINE. More... | |
virtual void | errorWorking () |
set the target state to OFFLINE. More... | |
virtual void | idleOffline () |
wait for a state change. More... | |
virtual void | idleStandby () |
wait for a state change. More... | |
virtual void | idleOnline () |
wait for a state change. More... | |
ServiceWorker (const Nice::JointPtr &_jointPtr) | |
virtual | ~ServiceWorker () |
void | triggerState (const Basda::ServiceStateMachine &_state) |
void | sendStateStatus (const std::string &_action, int _percent) |
void | setState (Basda::ServiceState _next) |
virtual void | waitForNewState () |
virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
virtual void | preinit () |
virtual void | init ()=0 |
virtual void | deinit ()=0 |
virtual void | activate ()=0 |
virtual void | deactivate ()=0 |
virtual void | packin () |
virtual void | terminate () |
virtual void | errorOffline () |
virtual void | errorStandby () |
virtual void | errorOnline () |
virtual void | errorWorking () |
virtual void | idleOffline () |
virtual void | idleStandby () |
virtual void | idleOnline () |
Private Attributes | |
AocRecMatServiceWorkerInternalSkeleton * | m_internal |
Additional Inherited Members | |
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typedef void(ServiceWorker::* | ServiceWorkerMemFn) () |
typedef Branch | BranchTable[6][6] |
typedef IceUtil::Handle< WorkerThread > | WorkerThreadPtr |
typedef void(ServiceWorker::* | ServiceWorkerMemFn) () |
typedef Branch | BranchTable[6][6] |
typedef IceUtil::Handle< WorkerThread > | WorkerThreadPtr |
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Nice::Completion | m_completion |
Nice::I64 | m_id |
Nice::PropertyPtr | m_cmd |
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Nice::JointPtr | m_config |
Nice::PropertyPtr | m_state |
std::string | m_name |
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static BranchTable | s_stateTable |
A table which tells which state should go via which intermediate state to a target state. The 6 states are SHUTDOWN, OFFLINE, STANDBY, ONLINE, WORKING and ERROR. The principles are that. More... | |
AocRecMatServiceWorkerSkeleton::AocRecMatServiceWorkerSkeleton | ( | const Nice::JointPtr & | _config | ) |
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Laos::AocRecMatServiceWorkerSkeleton::AocRecMatServiceWorkerSkeleton | ( | const Nice::JointPtr & | _config | ) |
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Implements Basda::ServiceWorker.
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Implements Basda::ServiceWorker.
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