TwiceAsNice  2019-02-18
Public Member Functions | Protected Member Functions | Private Attributes | List of all members
Basda::MoccaTTServiceWorkerSkeleton Class Referenceabstract

#include <TTServiceWorkerSkeleton.h>

Inheritance diagram for Basda::MoccaTTServiceWorkerSkeleton:
Inheritance graph
Collaboration diagram for Basda::MoccaTTServiceWorkerSkeleton:
Collaboration graph

Public Member Functions

 MoccaTTServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
virtual ~MoccaTTServiceWorkerSkeleton ()
 
virtual bool isReachable ()=0
 
virtual Nice::Point getPosition (std::string _unit)=0
 
virtual void setPosition (const Nice::Point &_position, std::string _unit)=0
 
virtual Nice::Point getDeviceEncoderPosition (std::string _unit)=0
 
virtual Nice::Point getAbsoluteEncoderPosition ()=0
 
virtual Nice::Point getIncrementalEncoderPosition ()=0
 
virtual Nice::Point getVelocity ()=0
 
virtual void setVelocity (const Nice::Point &_velocity)=0
 
virtual Nice::SeqBitSet getPositionSwitchStatus ()=0
 
virtual Nice::Point getCurrentTime ()=0
 
virtual bool isAtHome ()=0
 
virtual bool isAtLimit ()=0
 
virtual bool isMoving ()=0
 
virtual Nice::Point getNamedPosition (int _named_position)=0
 
virtual void moveRelative (const Nice::Point &_position, std::string _unit)=0
 
virtual void moveAbsolute (const Nice::Point &_position, std::string _unit)=0
 
virtual void moveToHome ()=0
 
virtual void moveToHomeSingle (int _motor)=0
 
virtual void moveToLimit (const Nice::Point &_limit)=0
 
virtual void moveToNamedPosition (int _named_position)=0
 
virtual void dumpStatusInformation ()=0
 
virtual void send (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _select_id, std::string _parameter, std::string _lines)=0
 
virtual std::string receive ()=0
 
virtual std::string receiveDataRaw (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _lines)=0
 
 MoccaTTServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
virtual ~MoccaTTServiceWorkerSkeleton ()
 
virtual bool isReachable ()=0
 
virtual Nice::Point getPosition (std::string _unit)=0
 
virtual void setPosition (const Nice::Point &_position, std::string _unit)=0
 
virtual Nice::Point getDeviceEncoderPosition (std::string _unit)=0
 
virtual Nice::Point getAbsoluteEncoderPosition ()=0
 
virtual Nice::Point getIncrementalEncoderPosition ()=0
 
virtual Nice::Point getVelocity ()=0
 
virtual void setVelocity (const Nice::Point &_velocity)=0
 
virtual Nice::SeqBitSet getPositionSwitchStatus ()=0
 
virtual Nice::Point getCurrentTime ()=0
 
virtual bool isAtHome ()=0
 
virtual bool isAtLimit ()=0
 
virtual bool isMoving ()=0
 
virtual Nice::Point getNamedPosition (int _named_position)=0
 
virtual void moveRelative (const Nice::Point &_position, std::string _unit)=0
 
virtual void moveAbsolute (const Nice::Point &_position, std::string _unit)=0
 
virtual void moveToHome ()=0
 
virtual void moveToHomeSingle (int _motor)=0
 
virtual void moveToLimit (const Nice::Point &_limit)=0
 
virtual void moveToNamedPosition (int _named_position)=0
 
virtual void dumpStatusInformation ()=0
 
virtual void send (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _select_id, std::string _parameter, std::string _lines)=0
 
virtual std::string receive ()=0
 
virtual std::string receiveDataRaw (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _lines)=0
 
- Public Member Functions inherited from Basda::ServiceWorkerSkeleton
const Nice::PropertyPtrcmd ()
 
void setCompletion (const Nice::Completion &_c)
 
void cmdStart (const std::string &_action="")
 
void cmdDone ()
 
void cmdWarning (const std::string &_l)
 
void cmdWarning (const Nice::LoggerObject &_o)
 
void cmdError (const std::string &_l)
 
void cmdError (const Nice::LoggerObject &_o)
 
void cmdError (const Nice::SeqLoggerObject &_oo)
 
void cmdPercent (Nice::Int _v)
 
void cmdAction (Nice::Int _v, const std::string &_s)
 
virtual void cmd (const Nice::Completion &_c)
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
template<typename DataType >
Nice::Completion exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType())
 if currently online, push the state into WORKING More...
 
template<typename DataType >
void execCommand (DataType _cmd)
 
const Nice::PropertyPtrcmd ()
 
void setCompletion (const Nice::Completion &_c)
 
void cmdStart (const std::string &_action="")
 
void cmdDone ()
 
void cmdWarning (const std::string &_l)
 
void cmdWarning (const Nice::LoggerObject &_o)
 
void cmdError (const std::string &_l)
 
void cmdError (const Nice::LoggerObject &_o)
 
void cmdError (const Nice::SeqLoggerObject &_oo)
 
void cmdPercent (Nice::Int _v)
 
void cmdAction (Nice::Int _v, const std::string &_s)
 
virtual void cmd (const Nice::Completion &_c)
 
virtual void abort ()
 does nothing. More...
 
virtual void stop ()
 does nothing. More...
 
template<typename DataType >
Nice::Completion exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType())
 
template<typename DataType >
void execCommand (DataType _cmd)
 
- Public Member Functions inherited from Basda::ServiceWorker
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 change state to a new state More...
 
void waitForState (Basda::ServiceState _state)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 wait (indefinitely) until the worker has reached a specific state More...
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 wait (indefinitely) until the worker has reached a spcifici state More...
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 
const Nice::JointPtrconfig ()
 
Nice::JointPtr cfg ()
 
Nice::JointPtr var ()
 
virtual const std::string & name ()
 
virtual WorkerThreadPtr worker ()
 
virtual Nice::Monitormonitor ()
 
virtual void lock ()
 
virtual void unlock ()
 
bool stateIsSettled ()
 
bool stateHasChanged ()
 
void changeState (Basda::ServiceState _state)
 
bool tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))
 
void waitForState (Basda::ServiceState _state)
 
bool timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout)
 
bool changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to)
 
Basda::ServiceState state ()
 
Basda::ServiceState stateNow ()
 
Basda::ServiceState stateNext ()
 
Basda::ServiceState stateLast ()
 
bool isTransit ()
 
bool isTerminated ()
 

Protected Member Functions

const char * isReachableNode ()
 
const char * getPositionNode ()
 
void getPositionInit (std::string _unit)
 
const char * setPositionNode ()
 
void setPositionInit (const Nice::Point &_position, std::string _unit)
 
const char * getDeviceEncoderPositionNode ()
 
void getDeviceEncoderPositionInit (std::string _unit)
 
const char * getAbsoluteEncoderPositionNode ()
 
const char * getIncrementalEncoderPositionNode ()
 
const char * getVelocityNode ()
 
const char * setVelocityNode ()
 
void setVelocityInit (const Nice::Point &_velocity)
 
const char * getPositionSwitchStatusNode ()
 
const char * getCurrentTimeNode ()
 
const char * isAtHomeNode ()
 
const char * isAtLimitNode ()
 
const char * isMovingNode ()
 
const char * getNamedPositionNode ()
 
void getNamedPositionInit (int _named_position)
 
const char * moveRelativeNode ()
 
void moveRelativeInit (const Nice::Point &_position, std::string _unit)
 
const char * moveAbsoluteNode ()
 
void moveAbsoluteInit (const Nice::Point &_position, std::string _unit)
 
const char * moveToHomeNode ()
 
const char * moveToHomeSingleNode ()
 
void moveToHomeSingleInit (int _motor)
 
const char * moveToLimitNode ()
 
void moveToLimitInit (const Nice::Point &_limit)
 
const char * moveToNamedPositionNode ()
 
void moveToNamedPositionInit (int _named_position)
 
const char * dumpStatusInformationNode ()
 
const char * sendNode ()
 
void sendInit (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _select_id, std::string _parameter, std::string _lines)
 
const char * receiveNode ()
 
const char * receiveDataRawNode ()
 
void receiveDataRawInit (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _lines)
 
virtual void work ()
 
const char * isReachableNode ()
 
const char * getPositionNode ()
 
void getPositionInit (std::string _unit)
 
const char * setPositionNode ()
 
void setPositionInit (const Nice::Point &_position, std::string _unit)
 
const char * getDeviceEncoderPositionNode ()
 
void getDeviceEncoderPositionInit (std::string _unit)
 
const char * getAbsoluteEncoderPositionNode ()
 
const char * getIncrementalEncoderPositionNode ()
 
const char * getVelocityNode ()
 
const char * setVelocityNode ()
 
void setVelocityInit (const Nice::Point &_velocity)
 
const char * getPositionSwitchStatusNode ()
 
const char * getCurrentTimeNode ()
 
const char * isAtHomeNode ()
 
const char * isAtLimitNode ()
 
const char * isMovingNode ()
 
const char * getNamedPositionNode ()
 
void getNamedPositionInit (int _named_position)
 
const char * moveRelativeNode ()
 
void moveRelativeInit (const Nice::Point &_position, std::string _unit)
 
const char * moveAbsoluteNode ()
 
void moveAbsoluteInit (const Nice::Point &_position, std::string _unit)
 
const char * moveToHomeNode ()
 
const char * moveToHomeSingleNode ()
 
void moveToHomeSingleInit (int _motor)
 
const char * moveToLimitNode ()
 
void moveToLimitInit (const Nice::Point &_limit)
 
const char * moveToNamedPositionNode ()
 
void moveToNamedPositionInit (int _named_position)
 
const char * dumpStatusInformationNode ()
 
const char * sendNode ()
 
void sendInit (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _select_id, std::string _parameter, std::string _lines)
 
const char * receiveNode ()
 
const char * receiveDataRawNode ()
 
void receiveDataRawInit (std::string _card_no, std::string _cmd_id, std::string _module_no, std::string _lines)
 
virtual void work ()
 
- Protected Member Functions inherited from Basda::ServiceWorkerSkeleton
 ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
 ServiceWorkerSkeleton (const Nice::JointPtr &_config)
 
- Protected Member Functions inherited from Basda::ServiceWorker
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 ctor More...
 
virtual ~ServiceWorker ()
 dtor Does nothing (in this base class) More...
 
void triggerState (const Basda::ServiceStateMachine &_state)
 change state to a new state More...
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void init ()=0
 
virtual void deinit ()=0
 
virtual void activate ()=0
 
virtual void deactivate ()=0
 
virtual void packin ()
 schedule ONLINE as the next target state. More...
 
virtual void terminate ()
 schedule EXIT as the next target state. More...
 
virtual void errorOffline ()
 set the target state to OFFLINE. More...
 
virtual void errorStandby ()
 set the target state to OFFLINE. More...
 
virtual void errorOnline ()
 set the target state to OFFLINE. More...
 
virtual void errorWorking ()
 set the target state to OFFLINE. More...
 
virtual void idleOffline ()
 wait for a state change. More...
 
virtual void idleStandby ()
 wait for a state change. More...
 
virtual void idleOnline ()
 wait for a state change. More...
 
 ServiceWorker (const Nice::JointPtr &_jointPtr)
 
virtual ~ServiceWorker ()
 
void triggerState (const Basda::ServiceStateMachine &_state)
 
void sendStateStatus (const std::string &_action, int _percent)
 
void setState (Basda::ServiceState _next)
 
virtual void waitForNewState ()
 
virtual bool timedWaitForNewState (const Nice::Time &_timeout)
 
virtual void preinit ()
 
virtual void init ()=0
 
virtual void deinit ()=0
 
virtual void activate ()=0
 
virtual void deactivate ()=0
 
virtual void packin ()
 
virtual void terminate ()
 
virtual void errorOffline ()
 
virtual void errorStandby ()
 
virtual void errorOnline ()
 
virtual void errorWorking ()
 
virtual void idleOffline ()
 
virtual void idleStandby ()
 
virtual void idleOnline ()
 

Private Attributes

MoccaTTServiceWorkerInternalSkeletonm_internal
 

Additional Inherited Members

- Protected Types inherited from Basda::ServiceWorker
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
typedef void(ServiceWorker::* ServiceWorkerMemFn) ()
 
typedef Branch BranchTable[6][6]
 
typedef IceUtil::Handle< WorkerThreadWorkerThreadPtr
 
- Protected Attributes inherited from Basda::ServiceWorkerSkeleton
Nice::Completion m_completion
 
Nice::I64 m_id
 
Nice::PropertyPtr m_cmd
 
- Protected Attributes inherited from Basda::ServiceWorker
Nice::JointPtr m_config
 
Nice::PropertyPtr m_state
 
std::string m_name
 
- Static Protected Attributes inherited from Basda::ServiceWorker
static BranchTable s_stateTable
 A table which tells which state should go via which intermediate state to a target state. The 6 states are SHUTDOWN, OFFLINE, STANDBY, ONLINE, WORKING and ERROR. The principles are that. More...
 

Constructor & Destructor Documentation

◆ MoccaTTServiceWorkerSkeleton() [1/2]

Basda::MoccaTTServiceWorkerSkeleton::MoccaTTServiceWorkerSkeleton ( const Nice::JointPtr _config)

◆ ~MoccaTTServiceWorkerSkeleton() [1/2]

Basda::MoccaTTServiceWorkerSkeleton::~MoccaTTServiceWorkerSkeleton ( )
virtual

◆ MoccaTTServiceWorkerSkeleton() [2/2]

Basda::MoccaTTServiceWorkerSkeleton::MoccaTTServiceWorkerSkeleton ( const Nice::JointPtr _config)

◆ ~MoccaTTServiceWorkerSkeleton() [2/2]

virtual Basda::MoccaTTServiceWorkerSkeleton::~MoccaTTServiceWorkerSkeleton ( )
virtual

Member Function Documentation

◆ dumpStatusInformation() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::dumpStatusInformation ( )
pure virtual

◆ dumpStatusInformation() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::dumpStatusInformation ( )
pure virtual

◆ dumpStatusInformationNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::dumpStatusInformationNode ( )
protected

◆ dumpStatusInformationNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::dumpStatusInformationNode ( )
protected

◆ getAbsoluteEncoderPosition() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getAbsoluteEncoderPosition ( )
pure virtual

◆ getAbsoluteEncoderPosition() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getAbsoluteEncoderPosition ( )
pure virtual

◆ getAbsoluteEncoderPositionNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getAbsoluteEncoderPositionNode ( )
protected

◆ getAbsoluteEncoderPositionNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getAbsoluteEncoderPositionNode ( )
protected

◆ getCurrentTime() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getCurrentTime ( )
pure virtual

◆ getCurrentTime() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getCurrentTime ( )
pure virtual

◆ getCurrentTimeNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getCurrentTimeNode ( )
protected

◆ getCurrentTimeNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getCurrentTimeNode ( )
protected

◆ getDeviceEncoderPosition() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getDeviceEncoderPosition ( std::string  _unit)
pure virtual

◆ getDeviceEncoderPosition() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getDeviceEncoderPosition ( std::string  _unit)
pure virtual

◆ getDeviceEncoderPositionInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::getDeviceEncoderPositionInit ( std::string  _unit)
protected

◆ getDeviceEncoderPositionInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::getDeviceEncoderPositionInit ( std::string  _unit)
protected

◆ getDeviceEncoderPositionNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getDeviceEncoderPositionNode ( )
protected

◆ getDeviceEncoderPositionNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getDeviceEncoderPositionNode ( )
protected

◆ getIncrementalEncoderPosition() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getIncrementalEncoderPosition ( )
pure virtual

◆ getIncrementalEncoderPosition() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getIncrementalEncoderPosition ( )
pure virtual

◆ getIncrementalEncoderPositionNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getIncrementalEncoderPositionNode ( )
protected

◆ getIncrementalEncoderPositionNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getIncrementalEncoderPositionNode ( )
protected

◆ getNamedPosition() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getNamedPosition ( int  _named_position)
pure virtual

◆ getNamedPosition() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getNamedPosition ( int  _named_position)
pure virtual

◆ getNamedPositionInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::getNamedPositionInit ( int  _named_position)
protected

◆ getNamedPositionInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::getNamedPositionInit ( int  _named_position)
protected

◆ getNamedPositionNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getNamedPositionNode ( )
protected

◆ getNamedPositionNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getNamedPositionNode ( )
protected

◆ getPosition() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getPosition ( std::string  _unit)
pure virtual

◆ getPosition() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getPosition ( std::string  _unit)
pure virtual

◆ getPositionInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::getPositionInit ( std::string  _unit)
protected

◆ getPositionInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::getPositionInit ( std::string  _unit)
protected

◆ getPositionNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getPositionNode ( )
protected

◆ getPositionNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getPositionNode ( )
protected

◆ getPositionSwitchStatus() [1/2]

virtual Nice::SeqBitSet Basda::MoccaTTServiceWorkerSkeleton::getPositionSwitchStatus ( )
pure virtual

◆ getPositionSwitchStatus() [2/2]

virtual Nice::SeqBitSet Basda::MoccaTTServiceWorkerSkeleton::getPositionSwitchStatus ( )
pure virtual

◆ getPositionSwitchStatusNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getPositionSwitchStatusNode ( )
protected

◆ getPositionSwitchStatusNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getPositionSwitchStatusNode ( )
protected

◆ getVelocity() [1/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getVelocity ( )
pure virtual

◆ getVelocity() [2/2]

virtual Nice::Point Basda::MoccaTTServiceWorkerSkeleton::getVelocity ( )
pure virtual

◆ getVelocityNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::getVelocityNode ( )
protected

◆ getVelocityNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::getVelocityNode ( )
protected

◆ isAtHome() [1/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isAtHome ( )
pure virtual

◆ isAtHome() [2/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isAtHome ( )
pure virtual

◆ isAtHomeNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::isAtHomeNode ( )
protected

◆ isAtHomeNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::isAtHomeNode ( )
protected

◆ isAtLimit() [1/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isAtLimit ( )
pure virtual

◆ isAtLimit() [2/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isAtLimit ( )
pure virtual

◆ isAtLimitNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::isAtLimitNode ( )
protected

◆ isAtLimitNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::isAtLimitNode ( )
protected

◆ isMoving() [1/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isMoving ( )
pure virtual

◆ isMoving() [2/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isMoving ( )
pure virtual

◆ isMovingNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::isMovingNode ( )
protected

◆ isMovingNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::isMovingNode ( )
protected

◆ isReachable() [1/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isReachable ( )
pure virtual

◆ isReachable() [2/2]

virtual bool Basda::MoccaTTServiceWorkerSkeleton::isReachable ( )
pure virtual

◆ isReachableNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::isReachableNode ( )
protected

◆ isReachableNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::isReachableNode ( )
protected

◆ moveAbsolute() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveAbsolute ( const Nice::Point _position,
std::string  _unit 
)
pure virtual

◆ moveAbsolute() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveAbsolute ( const Nice::Point _position,
std::string  _unit 
)
pure virtual

◆ moveAbsoluteInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveAbsoluteInit ( const Nice::Point _position,
std::string  _unit 
)
protected

◆ moveAbsoluteInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveAbsoluteInit ( const Nice::Point _position,
std::string  _unit 
)
protected

◆ moveAbsoluteNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::moveAbsoluteNode ( )
protected

◆ moveAbsoluteNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::moveAbsoluteNode ( )
protected

◆ moveRelative() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveRelative ( const Nice::Point _position,
std::string  _unit 
)
pure virtual

◆ moveRelative() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveRelative ( const Nice::Point _position,
std::string  _unit 
)
pure virtual

◆ moveRelativeInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveRelativeInit ( const Nice::Point _position,
std::string  _unit 
)
protected

◆ moveRelativeInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveRelativeInit ( const Nice::Point _position,
std::string  _unit 
)
protected

◆ moveRelativeNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::moveRelativeNode ( )
protected

◆ moveRelativeNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::moveRelativeNode ( )
protected

◆ moveToHome() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToHome ( )
pure virtual

◆ moveToHome() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToHome ( )
pure virtual

◆ moveToHomeNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::moveToHomeNode ( )
protected

◆ moveToHomeNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::moveToHomeNode ( )
protected

◆ moveToHomeSingle() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToHomeSingle ( int  _motor)
pure virtual

◆ moveToHomeSingle() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToHomeSingle ( int  _motor)
pure virtual

◆ moveToHomeSingleInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveToHomeSingleInit ( int  _motor)
protected

◆ moveToHomeSingleInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveToHomeSingleInit ( int  _motor)
protected

◆ moveToHomeSingleNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::moveToHomeSingleNode ( )
protected

◆ moveToHomeSingleNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::moveToHomeSingleNode ( )
protected

◆ moveToLimit() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToLimit ( const Nice::Point _limit)
pure virtual

◆ moveToLimit() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToLimit ( const Nice::Point _limit)
pure virtual

◆ moveToLimitInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveToLimitInit ( const Nice::Point _limit)
protected

◆ moveToLimitInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveToLimitInit ( const Nice::Point _limit)
protected

◆ moveToLimitNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::moveToLimitNode ( )
protected

◆ moveToLimitNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::moveToLimitNode ( )
protected

◆ moveToNamedPosition() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToNamedPosition ( int  _named_position)
pure virtual

◆ moveToNamedPosition() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::moveToNamedPosition ( int  _named_position)
pure virtual

◆ moveToNamedPositionInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveToNamedPositionInit ( int  _named_position)
protected

◆ moveToNamedPositionInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::moveToNamedPositionInit ( int  _named_position)
protected

◆ moveToNamedPositionNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::moveToNamedPositionNode ( )
protected

◆ moveToNamedPositionNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::moveToNamedPositionNode ( )
protected

◆ receive() [1/2]

virtual std::string Basda::MoccaTTServiceWorkerSkeleton::receive ( )
pure virtual

◆ receive() [2/2]

virtual std::string Basda::MoccaTTServiceWorkerSkeleton::receive ( )
pure virtual

◆ receiveDataRaw() [1/2]

virtual std::string Basda::MoccaTTServiceWorkerSkeleton::receiveDataRaw ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _lines 
)
pure virtual

◆ receiveDataRaw() [2/2]

virtual std::string Basda::MoccaTTServiceWorkerSkeleton::receiveDataRaw ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _lines 
)
pure virtual

◆ receiveDataRawInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::receiveDataRawInit ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _lines 
)
protected

◆ receiveDataRawInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::receiveDataRawInit ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _lines 
)
protected

◆ receiveDataRawNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::receiveDataRawNode ( )
protected

◆ receiveDataRawNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::receiveDataRawNode ( )
protected

◆ receiveNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::receiveNode ( )
protected

◆ receiveNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::receiveNode ( )
protected

◆ send() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::send ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _select_id,
std::string  _parameter,
std::string  _lines 
)
pure virtual

◆ send() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::send ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _select_id,
std::string  _parameter,
std::string  _lines 
)
pure virtual

◆ sendInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::sendInit ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _select_id,
std::string  _parameter,
std::string  _lines 
)
protected

◆ sendInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::sendInit ( std::string  _card_no,
std::string  _cmd_id,
std::string  _module_no,
std::string  _select_id,
std::string  _parameter,
std::string  _lines 
)
protected

◆ sendNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::sendNode ( )
protected

◆ sendNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::sendNode ( )
protected

◆ setPosition() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::setPosition ( const Nice::Point _position,
std::string  _unit 
)
pure virtual

◆ setPosition() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::setPosition ( const Nice::Point _position,
std::string  _unit 
)
pure virtual

◆ setPositionInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::setPositionInit ( const Nice::Point _position,
std::string  _unit 
)
protected

◆ setPositionInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::setPositionInit ( const Nice::Point _position,
std::string  _unit 
)
protected

◆ setPositionNode() [1/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::setPositionNode ( )
protected

◆ setPositionNode() [2/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::setPositionNode ( )
protected

◆ setVelocity() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::setVelocity ( const Nice::Point _velocity)
pure virtual

◆ setVelocity() [2/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::setVelocity ( const Nice::Point _velocity)
pure virtual

◆ setVelocityInit() [1/2]

void Basda::MoccaTTServiceWorkerSkeleton::setVelocityInit ( const Nice::Point _velocity)
protected

◆ setVelocityInit() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::setVelocityInit ( const Nice::Point _velocity)
protected

◆ setVelocityNode() [1/2]

const char* Basda::MoccaTTServiceWorkerSkeleton::setVelocityNode ( )
protected

◆ setVelocityNode() [2/2]

const char * Basda::MoccaTTServiceWorkerSkeleton::setVelocityNode ( )
protected

◆ work() [1/2]

virtual void Basda::MoccaTTServiceWorkerSkeleton::work ( )
protectedvirtual

Implements Basda::ServiceWorker.

◆ work() [2/2]

void Basda::MoccaTTServiceWorkerSkeleton::work ( )
protectedvirtual

Implements Basda::ServiceWorker.

Member Data Documentation

◆ m_internal

MoccaTTServiceWorkerInternalSkeleton * Basda::MoccaTTServiceWorkerSkeleton::m_internal
private

The documentation for this class was generated from the following files: