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void | init () |
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Nice::Point | readPosition (int _idx) |
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Nice::SeqPoint | readPositionAll () |
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Nice::Completion | moveRelativeCompletion () |
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Nice::Completion | moveRelativeStart (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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virtual bool | moveRelativeWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveRelative (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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Nice::Completion | moveRelativeAllCompletion () |
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Nice::Completion | moveRelativeAllStart (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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virtual bool | moveRelativeAllWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveRelativeAll (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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Nice::Completion | moveAbsoluteCompletion () |
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Nice::Completion | moveAbsoluteStart (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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virtual bool | moveAbsoluteWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveAbsolute (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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Nice::Completion | moveAbsoluteAllCompletion () |
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Nice::Completion | moveAbsoluteAllStart (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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virtual bool | moveAbsoluteAllWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveAbsoluteAll (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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Nice::Completion | moveToHomeCompletion () |
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Nice::Completion | moveToHomeStart (int _idx) |
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virtual bool | moveToHomeWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveToHome (int _idx) |
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Nice::Completion | moveToHomeAllCompletion () |
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Nice::Completion | moveToHomeAllStart () |
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virtual bool | moveToHomeAllWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveToHomeAll () |
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void | init () |
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Nice::Point | readPosition (int _idx) |
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Nice::SeqPoint | readPositionAll () |
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Nice::Completion | moveRelativeCompletion () |
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Nice::Completion | moveRelativeStart (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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virtual bool | moveRelativeWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveRelative (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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Nice::Completion | moveRelativeAllCompletion () |
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Nice::Completion | moveRelativeAllStart (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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virtual bool | moveRelativeAllWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveRelativeAll (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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Nice::Completion | moveAbsoluteCompletion () |
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Nice::Completion | moveAbsoluteStart (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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virtual bool | moveAbsoluteWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveAbsolute (int _idx, const Nice::Point &_position, std::string _unit="STEPS") |
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Nice::Completion | moveAbsoluteAllCompletion () |
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Nice::Completion | moveAbsoluteAllStart (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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virtual bool | moveAbsoluteAllWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveAbsoluteAll (const Nice::SeqPoint &_position, std::string _unit="STEPS") |
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Nice::Completion | moveToHomeCompletion () |
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Nice::Completion | moveToHomeStart (int _idx) |
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virtual bool | moveToHomeWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveToHome (int _idx) |
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Nice::Completion | moveToHomeAllCompletion () |
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Nice::Completion | moveToHomeAllStart () |
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virtual bool | moveToHomeAllWait (const Nice::Time &_wait=Nice::Time()) |
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void | moveToHomeAll () |
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virtual | ~ServiceWorkerInterface () |
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std::string | identity () |
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Nice::I64 | id () |
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Nice::JointPtr | config () |
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bool | isConnected () |
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template<typename Type > |
void | set (const char *_key, const Type &_val) |
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template<typename Type > |
Type | get (const char *_key) |
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template<typename Type > |
Type | getAttribute (const char *_key, const char *_attr) |
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void | abort () |
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bool | stop (const Nice::Time &_timeout=Nice::Time()) |
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Basda::ServiceState | state () |
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bool | changeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForActiveState (const Nice::Time &_timeout=Nice::Time()) |
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virtual | ~ServiceWorkerInterface () |
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std::string | identity () |
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Nice::I64 | id () |
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Nice::JointPtr | config () |
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bool | isConnected () |
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template<typename Type > |
void | set (const char *_key, const Type &_val) |
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template<typename Type > |
Type | get (const char *_key) |
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template<typename Type > |
Type | getAttribute (const char *_key, const char *_attr) |
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void | abort () |
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bool | stop (const Nice::Time &_timeout=Nice::Time()) |
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Basda::ServiceState | state () |
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bool | changeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time()) |
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bool | waitForActiveState (const Nice::Time &_timeout=Nice::Time()) |
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