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| MoccaStarEnlargerServiceWorker (const Nice::JointPtr &_config) |
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virtual | ~MoccaStarEnlargerServiceWorker () |
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virtual void | init () |
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virtual void | deinit () |
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virtual void | activate () |
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virtual void | deactivate () |
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virtual void | terminate () |
| schedule EXIT as the next target state. More...
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virtual void | errorOffline () |
| set the target state to OFFLINE. More...
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virtual void | errorStandby () |
| set the target state to OFFLINE. More...
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virtual void | errorOnline () |
| set the target state to OFFLINE. More...
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virtual void | errorWorking () |
| set the target state to OFFLINE. More...
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virtual void | idleOffline () |
| wait for a state change. More...
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virtual void | idleOnline () |
| wait for a state change. More...
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virtual void | stop () |
| does nothing. More...
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virtual void | abort () |
| does nothing. More...
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virtual Nice::Point | readPosition (int _idx) |
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virtual Nice::SeqPoint | readPositionAll () |
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virtual void | moveRelative (int _idx, const Nice::Point &_position, std::string _unit) |
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virtual void | moveRelativeAll (const Nice::SeqPoint &positionSeq, std::string _unit) |
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virtual void | moveAbsolute (int _idx, const Nice::Point &_position, std::string _unit) |
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virtual void | moveAbsoluteAll (const Nice::SeqPoint &positionSeq, std::string _unit) |
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virtual void | moveToHome (int _idx) |
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virtual void | moveToHomeAll () |
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virtual void | moveToLimit (int _idx, const Nice::Point &_position) |
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virtual void | moveToLimitAll (const Nice::SeqPoint &positionSeq) |
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| MoccaStarEnlargerServiceWorker (const Nice::JointPtr &_config) |
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virtual | ~MoccaStarEnlargerServiceWorker () |
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virtual void | init () |
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virtual void | deinit () |
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virtual void | activate () |
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virtual void | deactivate () |
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virtual void | terminate () |
| schedule EXIT as the next target state. More...
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virtual void | errorOffline () |
| set the target state to OFFLINE. More...
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virtual void | errorStandby () |
| set the target state to OFFLINE. More...
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virtual void | errorOnline () |
| set the target state to OFFLINE. More...
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virtual void | errorWorking () |
| set the target state to OFFLINE. More...
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virtual void | idleOffline () |
| wait for a state change. More...
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virtual void | idleOnline () |
| wait for a state change. More...
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virtual void | stop () |
| does nothing. More...
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virtual void | abort () |
| does nothing. More...
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virtual Nice::Point | readPosition (int _idx) |
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virtual Nice::SeqPoint | readPositionAll () |
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virtual void | moveRelative (int _idx, const Nice::Point &_position, std::string _unit) |
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virtual void | moveRelativeAll (const Nice::SeqPoint &positionSeq, std::string _unit) |
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virtual void | moveAbsolute (int _idx, const Nice::Point &_position, std::string _unit) |
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virtual void | moveAbsoluteAll (const Nice::SeqPoint &positionSeq, std::string _unit) |
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virtual void | moveToHome (int _idx) |
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virtual void | moveToHomeAll () |
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virtual void | moveToLimit (int _idx, const Nice::Point &_position) |
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virtual void | moveToLimitAll (const Nice::SeqPoint &positionSeq) |
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| MoccaStarEnlargerServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~MoccaStarEnlargerServiceWorkerSkeleton () |
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| MoccaStarEnlargerServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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virtual | ~MoccaStarEnlargerServiceWorkerSkeleton () |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
| if currently online, push the state into WORKING More...
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::PropertyPtr & | cmd () |
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void | setCompletion (const Nice::Completion &_c) |
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void | cmdStart (const std::string &_action="") |
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void | cmdDone () |
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void | cmdWarning (const std::string &_l) |
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void | cmdWarning (const Nice::LoggerObject &_o) |
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void | cmdError (const std::string &_l) |
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void | cmdError (const Nice::LoggerObject &_o) |
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void | cmdError (const Nice::SeqLoggerObject &_oo) |
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void | cmdPercent (Nice::Int _v) |
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void | cmdAction (Nice::Int _v, const std::string &_s) |
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virtual void | cmd (const Nice::Completion &_c) |
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template<typename DataType > |
Nice::Completion | exec (const Nice::Completion &_c, DataType &_localdata, const DataType &_indata=DataType()) |
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template<typename DataType > |
void | execCommand (DataType _cmd) |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
| change state to a new state If the state is the current state, or a negative state, do nothing. Otherwise change the "next" state in the state machine and notify all threads. More...
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
| change state to a new state More...
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void | waitForState (Basda::ServiceState _state) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
| wait (indefinitely) until the worker has reached a specific state More...
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
| wait (indefinitely) until the worker has reached a spcifici state More...
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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const Nice::JointPtr & | config () |
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Nice::JointPtr | cfg () |
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Nice::JointPtr | var () |
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virtual const std::string & | name () |
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virtual WorkerThreadPtr | worker () |
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virtual Nice::Monitor & | monitor () |
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virtual void | lock () |
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virtual void | unlock () |
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bool | stateIsSettled () |
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bool | stateHasChanged () |
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void | changeState (Basda::ServiceState _state) |
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bool | tryChangeState (Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0)) |
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void | waitForState (Basda::ServiceState _state) |
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bool | timedWaitForState (Basda::ServiceState _state, const Nice::Time &_timeout) |
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bool | changeStateOnlyFromTo (Basda::ServiceState _from, Basda::ServiceState _to) |
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Basda::ServiceState | state () |
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Basda::ServiceState | stateNow () |
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Basda::ServiceState | stateNext () |
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Basda::ServiceState | stateLast () |
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bool | isTransit () |
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bool | isTerminated () |
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virtual void | status () |
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virtual void | status () |
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const char * | readPositionNode () |
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void | readPositionInit (int _idx) |
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const char * | readPositionAllNode () |
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const char * | moveRelativeNode () |
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void | moveRelativeInit (int _idx, const Nice::Point &_position, std::string _unit) |
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const char * | moveRelativeAllNode () |
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void | moveRelativeAllInit (const Nice::SeqPoint &_position, std::string _unit) |
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const char * | moveAbsoluteNode () |
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void | moveAbsoluteInit (int _idx, const Nice::Point &_position, std::string _unit) |
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const char * | moveAbsoluteAllNode () |
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void | moveAbsoluteAllInit (const Nice::SeqPoint &_position, std::string _unit) |
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const char * | moveToHomeNode () |
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void | moveToHomeInit (int _idx) |
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const char * | moveToHomeAllNode () |
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virtual void | work () |
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const char * | readPositionNode () |
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void | readPositionInit (int _idx) |
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const char * | readPositionAllNode () |
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const char * | moveRelativeNode () |
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void | moveRelativeInit (int _idx, const Nice::Point &_position, std::string _unit) |
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const char * | moveRelativeAllNode () |
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void | moveRelativeAllInit (const Nice::SeqPoint &_position, std::string _unit) |
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const char * | moveAbsoluteNode () |
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void | moveAbsoluteInit (int _idx, const Nice::Point &_position, std::string _unit) |
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const char * | moveAbsoluteAllNode () |
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void | moveAbsoluteAllInit (const Nice::SeqPoint &_position, std::string _unit) |
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const char * | moveToHomeNode () |
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void | moveToHomeInit (int _idx) |
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const char * | moveToHomeAllNode () |
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virtual void | work () |
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| ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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| ServiceWorkerSkeleton (const Nice::JointPtr &_config) |
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| ServiceWorker (const Nice::JointPtr &_jointPtr) |
| ctor More...
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virtual | ~ServiceWorker () |
| dtor Does nothing (in this base class) More...
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void | triggerState (const Basda::ServiceStateMachine &_state) |
| change state to a new state More...
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void | sendStateStatus (const std::string &_action, int _percent) |
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void | setState (Basda::ServiceState _next) |
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virtual void | waitForNewState () |
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virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
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virtual void | preinit () |
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virtual void | packin () |
| schedule ONLINE as the next target state. More...
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virtual void | idleStandby () |
| wait for a state change. More...
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| ServiceWorker (const Nice::JointPtr &_jointPtr) |
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virtual | ~ServiceWorker () |
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void | triggerState (const Basda::ServiceStateMachine &_state) |
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void | sendStateStatus (const std::string &_action, int _percent) |
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void | setState (Basda::ServiceState _next) |
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virtual void | waitForNewState () |
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virtual bool | timedWaitForNewState (const Nice::Time &_timeout) |
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virtual void | preinit () |
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virtual void | packin () |
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virtual void | idleStandby () |
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