TwiceAsNice  2019-02-18
Basda::HangingServiceWorker Member List

This is the complete list of members for Basda::HangingServiceWorker, including all inherited members.

abort()Basda::ServiceWorkerprotectedvirtual
abort()Basda::ServiceWorkerprotectedvirtual
activate()Basda::HangingServiceWorkervirtual
activate()Basda::HangingServiceWorkervirtual
BranchTable typedefBasda::ServiceWorkerprotected
BranchTable typedefBasda::ServiceWorkerprotected
cfg()Basda::ServiceWorkerinline
cfg()Basda::ServiceWorkerinline
changeState(Basda::ServiceState _state)Basda::ServiceWorker
changeState(Basda::ServiceState _state)Basda::ServiceWorker
changeStateOnlyFromTo(Basda::ServiceState _from, Basda::ServiceState _to)Basda::ServiceWorker
changeStateOnlyFromTo(Basda::ServiceState _from, Basda::ServiceState _to)Basda::ServiceWorker
config()Basda::ServiceWorkerinline
config()Basda::ServiceWorkerinline
deactivate()Basda::HangingServiceWorkervirtual
deactivate()Basda::HangingServiceWorkervirtual
deinit()Basda::HangingServiceWorkervirtual
deinit()Basda::HangingServiceWorkervirtual
errorOffline()Basda::ServiceWorkerprotectedvirtual
errorOffline()Basda::ServiceWorkerprotectedvirtual
errorOnline()Basda::ServiceWorkerprotectedvirtual
errorOnline()Basda::ServiceWorkerprotectedvirtual
errorStandby()Basda::ServiceWorkerprotectedvirtual
errorStandby()Basda::ServiceWorkerprotectedvirtual
errorWorking()Basda::ServiceWorkerprotectedvirtual
errorWorking()Basda::ServiceWorkerprotectedvirtual
HangingServiceWorker(const Nice::JointPtr &_config)Basda::HangingServiceWorker
HangingServiceWorker(const Nice::JointPtr &_config)Basda::HangingServiceWorker
hangMe()Basda::HangingServiceWorker
hangMe()Basda::HangingServiceWorker
idleOffline()Basda::HangingServiceWorkervirtual
idleOffline()Basda::HangingServiceWorkervirtual
idleOnline()Basda::HangingServiceWorkervirtual
idleOnline()Basda::HangingServiceWorkervirtual
idleStandby()Basda::HangingServiceWorkervirtual
idleStandby()Basda::HangingServiceWorkervirtual
init()Basda::HangingServiceWorkervirtual
init()Basda::HangingServiceWorkervirtual
isTerminated()Basda::ServiceWorkerinline
isTerminated()Basda::ServiceWorkerinline
isTransit()Basda::ServiceWorkerinline
isTransit()Basda::ServiceWorkerinline
lock()Basda::ServiceWorkerinlinevirtual
lock()Basda::ServiceWorkerinlinevirtual
m_configBasda::ServiceWorkerprotected
m_nameBasda::ServiceWorkerprotected
m_stateBasda::ServiceWorkerprotected
monitor()Basda::ServiceWorkerinlinevirtual
monitor()Basda::ServiceWorkerinlinevirtual
name()Basda::ServiceWorkerinlinevirtual
name()Basda::ServiceWorkerinlinevirtual
packin()Basda::ServiceWorkerprotectedvirtual
packin()Basda::ServiceWorkerprotectedvirtual
preinit()Basda::ServiceWorkerinlineprotectedvirtual
preinit()Basda::ServiceWorkerinlineprotectedvirtual
s_stateTableBasda::ServiceWorkerprotectedstatic
sendStateStatus(const std::string &_action, int _percent)Basda::ServiceWorkerinlineprotected
sendStateStatus(const std::string &_action, int _percent)Basda::ServiceWorkerinlineprotected
ServiceWorker(const Nice::JointPtr &_jointPtr)Basda::ServiceWorkerprotected
ServiceWorker(const Nice::JointPtr &_jointPtr)Basda::ServiceWorkerprotected
ServiceWorkerMemFn typedefBasda::ServiceWorkerprotected
ServiceWorkerMemFn typedefBasda::ServiceWorkerprotected
setState(Basda::ServiceState _next)Basda::ServiceWorkerinlineprotected
setState(Basda::ServiceState _next)Basda::ServiceWorkerinlineprotected
state()Basda::ServiceWorkerinline
state()Basda::ServiceWorkerinline
stateHasChanged()Basda::ServiceWorkerinline
stateHasChanged()Basda::ServiceWorkerinline
stateIsSettled()Basda::ServiceWorkerinline
stateIsSettled()Basda::ServiceWorkerinline
stateLast()Basda::ServiceWorkerinline
stateLast()Basda::ServiceWorkerinline
stateNext()Basda::ServiceWorkerinline
stateNext()Basda::ServiceWorkerinline
stateNow()Basda::ServiceWorkerinline
stateNow()Basda::ServiceWorkerinline
stop()Basda::ServiceWorkerprotectedvirtual
stop()Basda::ServiceWorkerprotectedvirtual
terminate()Basda::HangingServiceWorkervirtual
terminate()Basda::HangingServiceWorkervirtual
timedWaitForNewState(const Nice::Time &_timeout)Basda::ServiceWorkerinlineprotectedvirtual
timedWaitForNewState(const Nice::Time &_timeout)Basda::ServiceWorkerinlineprotectedvirtual
timedWaitForState(Basda::ServiceState _state, const Nice::Time &_timeout)Basda::ServiceWorker
timedWaitForState(Basda::ServiceState _state, const Nice::Time &_timeout)Basda::ServiceWorker
triggerState(const Basda::ServiceStateMachine &_state)Basda::ServiceWorkerprotected
triggerState(const Basda::ServiceStateMachine &_state)Basda::ServiceWorkerprotected
tryChangeState(Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))Basda::ServiceWorker
tryChangeState(Basda::ServiceState _state, const Nice::Time &_timeout=Nice::Time::seconds(0.0))Basda::ServiceWorker
unlock()Basda::ServiceWorkerinlinevirtual
unlock()Basda::ServiceWorkerinlinevirtual
var()Basda::ServiceWorkerinline
var()Basda::ServiceWorkerinline
waitForNewState()Basda::ServiceWorkerinlineprotectedvirtual
waitForNewState()Basda::ServiceWorkerinlineprotectedvirtual
waitForState(Basda::ServiceState _state)Basda::ServiceWorker
waitForState(Basda::ServiceState _state)Basda::ServiceWorker
work()Basda::HangingServiceWorkervirtual
work()Basda::HangingServiceWorkervirtual
worker()Basda::ServiceWorkerinlinevirtual
worker()Basda::ServiceWorkerinlinevirtual
WorkerThreadPtr typedefBasda::ServiceWorkerprotected
WorkerThreadPtr typedefBasda::ServiceWorkerprotected
~HangingServiceWorker()Basda::HangingServiceWorkervirtual
~HangingServiceWorker()Basda::HangingServiceWorkervirtual
~ServiceWorker()Basda::ServiceWorkerprotectedvirtual
~ServiceWorker()Basda::ServiceWorkerprotectedvirtual